Recent content by godlearner

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    Defensive units versus Offensive units?

    You can show me all statistic you want, but in the game I am currently playing I have seen the following: My veteran Cavalry vs entrenched Riflemen win 100% unless the Riflemen is a conscript, in which case I win about 60% of the time. I also noticed what my Horsemen had a fairly easy time...
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    City fliping to you through culture

    In my game yesterday a size 10 city flipped to me through culture. I did not think that a city of that size would actually do that, no matter how far it was from its capital. What is the largest city, which never belonged to you, that you have seem flip to your side?
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    AI decides to build defensive units

    Here is an idea! Set it differently based on civilization! So for example, for Russians Riflemen and Infantry should br offensive units. They were known for massed human wave attacks. For now this could be done by setting up UU with the same stats but different names.
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    Romans vs Persians

    Another problem is that the Immortal has the same defensive value as a spearman. This means what in the early game, untill pikeman come around, Immortals will most likely not benefit from the combined arms military tactics. This becomes a major problem then Immortals are in cities...
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    New UU's

    Agreed. The solution I came up with was to modify the hp. I set the following: Cons 3 Reg 4 Vet 6 Elite 8 At which point I can now effectively change UU by giving them +1 or -1 hp to make them unique as well as modifing their A/D/M and Bom strength.
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    New UU's

    I made mine as 5/2/3 and -1hp. They are very quick and are great vs Knight, but are dead meat if they are caught in the open. Another unit to consider for the Turks or the Romans are the Cataphract. I would make them 3/4/2 and replace the Knight
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    Patch 1.21 bugs & problems.

    I have two problems/bugs. I was told that if you have an embassy with an AI civ and it begins to construct a Wonder then you should be notified of this. I have never received such notification in any patch version. I have added a civilization and everything seems to work but I can no...
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    Patch 1.21 bugs & problems.

    I have two problems/bugs. I was told that if you have an embassy with an AI civ and it begins to construct a Wonder then you should be notified of this. I have never received such notification in any patch version. I have added a civilization and everything seems to work but I can no...
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    Dirty rotten Trick or a great tactic?

    I have embassies with all AI civs
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    Dirty rotten Trick or a great tactic?

    :mad: Wait! I have never been notified what an AI civilization has started building a wonder. Am I missing something? Is this a bug?
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    WW2 Mod, Including Nazi Germany, Fascist Italy, new Units etc...

    "Also I do believe the Germans could /should have beaten the Russians if the original plan was kept to and they prepared for a possible winter campaign. Thankfully the corporal was running the show." There were a multitude of reasons as to why Germany failed to beat the Soviet Union. The...
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    Israeli, Khmer, Mass Media, Revolutions and Drugs - my current civ3mod

    Lets get back to playing a game. I will report any other posts in the spirit of the one posted above, no matter whos side they take. This is a game. Lets keep it this way.:mad:
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    sween32's Fantasy/LOTR Mod

    There is a prophet unit out there what you may wish to incorporate inot your mod as a wizard or something. Other units you may consider adding are the crossbowman and the fire archer. Cool looking units would make this mod something special.:goodjob:
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    Long Winded Changes (LWC) Mod

    I do not think that this is the problem. My crashes happen all at about the same time between 1350AD to 1500AD, and they happened under both 1.16f and 1.17f. In either case once the crash occurs, there is nothing I can do to go past it. For now I have switched to playing with a different mod...
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    Long Winded Changes (LWC) Mod

    My LWC 5pack was working great untill it started to crash in 1585 AD. nothing I tried worked. Could someone take a look and tell me ow to avoid it. I would really like to finish this game.
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