Recent content by hanoi

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    Late game goofiness

    But we're talking about two different things here. You're talking about how the game appears to be programmed. I'm talking about whether it makes sense or not. I'm not sure what "stacked unhappiness" even means. But if it means the city used to be bigger (which it did, but not because I ever...
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    Late game goofiness

    Some interesting points there. But I still have doubts. Re: the distant civ, there had recently been a war with the same civ, but I had never initiated a war in the entire game. I assume the civ declared (twice) because the AI knew I was winning on score. I also had a huge military, multiple...
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    Late game goofiness

    Here's some things that typically come up in the late game that I think still need to be patched. 1. Several times now in different games I've had enemy civs declare war on me without getting a pop-up. The only way I've found out is by several of my cities going into disorder the next turn...
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    "Getting pretty close to a deal"

    A major candidate for the top of my Civ3 pet peeve list. Your advisor's idea of "pretty close" can mean like one-third the amount of money needed. So in the interest of not overpaying, you add 10 gold... and 10 more... and 10 more... etc. etc. I'd like to see them patch that so "close" means...
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    What's with the wolf?

    Ok, this is getting picky. But why do you always get sound effects like the lone wolf cries and bird chirps etc.? Even when you're looking at a built-up civ with millions of people from the equivalent of a low-flying plane altitude? You probably shouldn't hear anything, but if you did it should...
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    Late game bugs

    Thanks for the reply. I did take/disband an AI city or two. And it's proper that those settlers would be of the enemy civ and unhappy in their new city. But I'm talking about other, older cities that hadn't been taken one way or the other. I forgot to mention the pop-up on these unhappy...
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    How do you disband a city???

    Build a settler when the city has a population of 1 (maybe 2 also) and then choose "Abandon City" from the warning pop-up.
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    Late game bugs

    p.s. I'm using the 1.17 version.
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    Late game bugs

    Just played as Babylon, large map, and ran into some strange things in the late game. Worst was cities falling into disorder for no apparent reason. One was a city I had settled myself; another was one that flipped to me culturally centuries earlier. It was during a war, but I was a Monarchy...
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    Scoring system problems

    I've posted this complaint about Civ3's scoring system before. That was when I thought you didn't get any scoring bonus for actually winning the game, since I've never seen one when I've won via a few different ways -- culture, spaceship, diplomatic. Well, now I see on this site's new Hall of...
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    Civ3 diplomacy sarcasm

    Sort of a subthread to the "you know you've been playing Civ3 too much when..." threads. Some lines you find yourself wishing were clickable -- or actually saying to the monitor, not that I would ever do that of course -- when the AI civs are getting on your nerves. Classic example being...
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    Creating Power Plants Over and Over...

    What I don't get is why inferior power plants (eg coal) keep showing up on the list after better ones (eg hydro) have already been built. In Civ2, IIRC, they were automatically dumped from the build options list.
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    Little Civ3 mysteries

    If anyone has answers to any of these, I'd luv ta hear em. * Sometimes there's no pop-up when another civ declares war on me. Can be quite surprising when the bombing starts outta nowhere. * The city governors automatically start on their next unit/improvement after building units, but I...
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    What's the lamest wonder?

    I'd have to go with Longevity. It should be called Starvation since that's what it puts most of my cities in. It might be a good bonus in the early game when a lot of your city tiles aren't used up, but in the late game it's only useful if you're on an ICS/domination mission, and even then your...
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    The scoring makes no sense

    One of my few complaints with Civ2, as a player who likes to shoot for his high score every time out, was that you couldn't come close to it with a spaceship win as opposed to a conquest win, esp. on a large map. I always thought the spaceship bonus should have been a lot higher. Well, in...
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