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Hellenism Salesman's latest activity
Hellenism Salesman
reacted to
Bonyduck Campersang's post
in the thread
Civ 7 - Unique Units top 7 choices
with
Like
.
For Nader Shah I would prefer the Jezayerichi as a UU, and have the Zamburakchi as an Afghan unit (if they both appear in Civ7)
Yesterday at 9:44 PM
Hellenism Salesman
reacted to
Alexander's Hetaroi's post
in the thread
Civ 7 - Unique Units top 7 choices
with
Like
.
I guess that would make more sense considering it's also the name of his agenda. :lol:
Yesterday at 9:44 PM
Hellenism Salesman
reacted to
Evie's post
in the thread
7 New Civs You'd Like to See in Civ7
with
Like
.
Hrm. While it's true that current consensus is that there are no proven relations between eskaleut and any other language family, pretty...
Yesterday at 9:43 PM
Hellenism Salesman
reacted to
GeneralZIft's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
I do dislike loyalty because it makes off-continent colonies unnecessarily hard. If you ever try putting cities on the other side of an...
Yesterday at 2:43 PM
Hellenism Salesman
reacted to
Boris Gudenuf's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
I remember the post about the decisions, but it wasn't mine. And, as I've posted before, the idea of a World-Spanning military victory...
Yesterday at 2:43 PM
Hellenism Salesman
reacted to
Boris Gudenuf's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
Since we've spent X million years developing a Big Brain (well, some of us) with which to make Decisions, it behooves the game to give...
Yesterday at 2:42 PM
Hellenism Salesman
reacted to
Zegangani's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
I don't think that's the sort of "overwhelming" gameplay Boris Gudenuf meant. Yes, in Civ6 that's your repeated decisions for nearly...
Yesterday at 2:41 PM
Hellenism Salesman
reacted to
Boris Gudenuf's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
Also, generally the in-game systems and situation should get more complex as the game progresses, and Civilizations get larger and start...
Yesterday at 2:41 PM
Hellenism Salesman
reacted to
pokiehl's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
Other stuff as well. A pollution system can’t be very relevant in the beginning of the game. An ideology system like Civ 5 has is a...
Yesterday at 2:40 PM
Hellenism Salesman
reacted to
The_goggles_do_nothing's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
As general rules yes but I think this rule can be broken sometimes. For example while I really like the adjacent system in civ 6 it...
Yesterday at 2:40 PM
Hellenism Salesman
reacted to
Lazy sweeper's post
in the thread
Civilization 7 must NEVER be made!
with
Like
.
Nah, ya got your number wrong. Its 2046 the next possible crossing as per scripture. Which I personally checked and its off by about...
Yesterday at 9:14 AM
Hellenism Salesman
reacted to
Bonyduck Campersang's post
in the thread
Civ 7 - Unique Units top 7 choices
with
Like
.
Jezailchi - Afghanistan - The jezail was a heavy rifle used by the Pashtuns against the British during the Anglo-Afghan Wars; had a...
Yesterday at 9:13 AM
Hellenism Salesman
reacted to
Boris Gudenuf's post
in the thread
7 New Civs You'd Like to See in Civ7
with
Like
.
- And this makes me wonder if all the Sturm und Drang over Religion and Ideology wasn't entirely misplaced, since Civ VI, at least, uses...
Yesterday at 9:11 AM
Hellenism Salesman
reacted to
GeneralZIft's post
in the thread
7 New Civs You'd Like to See in Civ7
with
Like
.
I just wanted to talk about my ideas 🥺
Yesterday at 9:08 AM
Hellenism Salesman
reacted to
Boris Gudenuf's post
in the thread
7 New Civs You'd Like to See in Civ7
with
Like
.
Very, very true. But the point of emphasizing 'artificial construct' is that such a thing is necessarily the product of the imagination...
Yesterday at 9:08 AM
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