Thanks. I've already resolved this issue by finding a mod that removes leaders, and altering the code in it to suit my needs.
"
DELETE FROM Players
WHERE LeaderType = 'LEADER_LUDWIG';
"
did the job.
While this is an interesting idea, there is absolutely no need to go the fantasy route. You can do something much simpler. For example, if the Americans have the Minuteman as their unique unit, then every melee unit gets a certain minor bonus across the ages with the Minuteman receiving the...
But mechanics is not the only thing about a game. Flavour is also very important. Unless you play your games like a robot, focusing only on gameplay, and not about the package around it. As I have said multiple times, Civ VII may do what it does well gameplay-wise, but it does not mean it will...
1UPT changes gameplay, yes, but not the main concept of the game. If you ask people what Civilization is, they will say "a game in which you build a civilization to stand the test of time", not "a game in which you have multiple units on the same tile."
I did not come here yesterday, I've been playing Civ since the first game, and I remember well the uproar in the community regarding 1UPT. I was one of the people in favour of that change since I hated the stacks of doom in previous games. But regardless of whether I liked it or not, this change...
It is nothing like 1UPT. 1UPT was a (relatively) minor change, it did not change the core of the game. Civ switching is a fundamental change to the game series, something that takes it in a completely different direction. Civ VII to the Civ franchise is like Odyssey to the Assassin's Creed...
Hi. I have donwloaded a mod that makes Ludwig the leader of a separate Bavarian civ. This mod retains him as a leader for Germany as well though. My question is: what is the best way to remove Ludwig as leader of Germany?
When you say "it's a shame" you're basically saying "I wish you'd like what the devs are doing". But it depends on what the devs are doing. If they do something I like or am willing to accept - good for them. If not, it is a shame, but it is their fault. I am the consumer and target audience. If...
Well, it is a shame on the devs' part, not the disappointed fans' part. You cannot blame us for feeling disappointed by a deal breaking feature, it was not us who designed the game.
The topic of this thread is "Civ Switching - Will it prevent you from buying Civ 7?"
My answer to this question is: Yes.
No, I don't want to convince anyone, but I do feel like others are trying to convince me, saying that we need to wait and see what the game will be like, and I am trying to...
It may feel fun to play, but will it feel like "Civilization"? The whole switching civs concept is not "Civilization" to me. It may be a good game, but not a good "Civilization" game, and this is why I am so uninterested in it, and the chances of me actually playing it are practically...
Because the leader is basically you. You play as the leader, and you lead a certain civilization. Having this civilization taken from you during the game and replaced with another kind of ruins the purpose of the game. I did not pick this civ to lose it midway during the game and build another...
Fair enough. This is basically why I used the word "lazy". If they did not copy from Humankind, and developed this idea by themselves, then they are not lazy. But I still think they did copy from Humankind.
I think you are missing my point when you assume that I judge the game too soon. I know...
Well, I did not call them "stupid". And "lazy" does mean they are incompetent. It means that they could have come up with better ideas, but instead they went for something that is simpler and has already been done in Humankind (it does not matter when this idea was conceived, as Humankind did...
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