Civ Switching - Will it prevent you from buying Civ 7?

Civ Switching - Will it prevent you from buying Civ 7?


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Literally every change appears to be motivated by the goal of improving gameplay. And I'm all about gameplay. I do understand that it may detract from 'narrative' but I think the improved gameplay will be more than worth it, and suspect that it will actually result in a new more engaging narrative when all is said and done.
Conversely, I'm primarily a narrative gamer (I actually play more RPGs and adventure games than I do strategy games), so the changes appeal to me a lot on a narrative level. Something to shake up the constantly upward ascension of Civ's narrative is something I've wanted for a long time. I'd hoped R&F's dark ages would be something like that, but they turned out to be very tame and very avoidable.
 
That’s basically the whole second Age.

I think any jump is to renormalize the calendar since the number of turns in an age is variable depending on gameplay.

You mean the Age of Exploration?

How so? I'd acctually miss the Medieval Age!

Err, I would immediately be curious what happened in between. *Especially* if it was wars and crises. I mean, that's what I'm playing civ for, for the wars and crises!

A jump in the narration of a story can be done if it's a boring part. Dark ages are not exactly boring.

I did a derp with the dates. :crazyeye:
Meant more a jump from 400 to something like 1066. Still a big jump but not as mad as before haha
 
Conversely, I'm primarily a narrative gamer (I actually play more RPGs and adventure games than I do strategy games), so the changes appeal to me a lot on a narrative level. Something to shake up the constantly upward ascension of Civ's narrative is something I've wanted for a long time. I'd hoped R&F's dark ages would be something like that, but they turned out to be very tame and very avoidable.
One feature I miss is the end game map replay; in fact, I'd really like FXS to do a better job of providing a history of the world at the end of each game. With switching, I feel this even more strongly, given that there are so many interesting permutations.
 
Add me to the group of very excited about the changes the more I hear about them, in particular the civ reading.
Precisely. I'm genuinely at loss to see how anything I've said can be interpreted as blaming fans for being upset. 🤷‍♂️
I think it was just a misunderstanding that may have happened because of an English barrier or misreading, in that they read it as if you meant they are a shame / should be ashamed for not liking it, instead of the meaning you used that is the same as "It is a pity"

Literally every change appears to be motivated by the goal of improving gameplay. And I'm all about gameplay. I do understand that it may detract from 'narrative' but I think the improved gameplay will be more than worth it, and suspect that it will actually result in a new more engaging narrative when all is said and done.
I'm not much into narrative when it comes to a game like civ, but this change sounds better for narrative for me, showing how you will evolve through the ages.
 
Glowing reviews from the community here after launch is all that will get me to buy. Civilization is really about humanity's struggle to overcome humanity's tendency to war and the carnage that ensues. Civ switching really wouldn't work unless you had a way to simulate the evolution of a civ into something new. That would need to emerge in a somewhat organic way from the gameplay rather than experiencing a sudden end and rebirth at some arbitrary point.
 
Conversely, I'm primarily a narrative gamer (I actually play more RPGs and adventure games than I do strategy games), so the changes appeal to me a lot on a narrative level. Something to shake up the constantly upward ascension of Civ's narrative is something I've wanted for a long time. I'd hoped R&F's dark ages would be something like that, but they turned out to be very tame and very avoidable.
Narrative games are really interesting. I'm also a partial RPG narrative gamer myself.
 
Civilization is really about humanity's struggle to overcome humanity's tendency to war and the carnage that ensues.
I'm not entirely sure we have been playing the same Civilization games!

Slaughtering my enemies with my Keshig hoards. Or nuking them into a peaceful oblivion as Gandhi don't exactly align with that take.

Not to mention absorbing the rest of humanity into my Culture or Religion, with the aid of a little warfare when necessary. Or just proving my superior Technology to either dominate or leave this planet for greener pastures.

Certainly Civilization can be played in a peaceful 'bring humanity' together way . . . but that is clearly not what the whole game is about.
 
I'm not entirely sure we have been playing the same Civilization games!

Slaughtering my enemies with my Keshig hoards. Or nuking them into a peaceful oblivion as Gandhi don't exactly align with that take.

Not to mention absorbing the rest of humanity into my Culture or Religion, with the aid of a little warfare when necessary. Or just proving my superior Technology to either dominate or leave this planet for greener pastures.

Certainly Civilization can be played in a peaceful 'bring humanity' together way . . . but that is clearly not what the whole game is about.
I was talking about civilization for a moment there, not the game. Honestly Firaxis should have named the game Barbarism cause that better suits the playstyle of most of us. .
 
:) While we don’t know too much about transitions, the second age starts in 400 though.

Makes sense. Do we know where the jump from second to third age occurs? I mean 1492 discovery of America, afterwards actual age of exploration, Enlightenment, industrialization, modernity.

All of that's quite exciting, I don't know whether there is any time there that could be left out.

From the tech tree, there would be a jump after gunpowder but before industrialization(?)
 
Makes sense. Do we know where the jump from second to third age occurs? I mean 1492 discovery of America, afterwards actual age of exploration, Enlightenment, industrialization, modernity.

All of that's quite exciting, I don't know whether there is any time there that could be left out.

From the tech tree, there would be a jump after gunpowder but before industrialization(?)
We haven‘t seen the date as far as I know. My money is on 1800 as start for the last age.
 
We haven‘t seen the date as far as I know. My money is on 1800 as start for the last age.

Mmmh, 1700 - 1800 would cover the American independence and French revolution.

That's not exactly a "dark age" I would like to skip but at least it makes somewhat sense as a kind of "independence wars lead to new civs".

Point is, I would like to play such independence wars instead of skipping them 😅
 
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Mmmh, 1700 - 1800 would cover the American independence and French revolution.

That's not exactly a "dark age" I would like to skip but at least it makes somewhat sense as a kind of "independence wars lead to new civs".

Point is, I would like to play such independence wars instead of skipping them 😅
Hopefully the 'independence wars' will be our Exploration Age crisis. We play through a crisis in the last 20% or so of the Antiquity Age, and I think its expected we will play through one for Exploration
 
Hopefully the 'independence wars' will be our Exploration Age crisis. We play through a crisis in the last 20% or so of the Antiquity Age, and I think its expected we will play through one for Exploration

Yes, that would at least make sense. Although England didn't cease to exist, so technically, you should be allowed to choose whether to continue with the newly formed independent part or the original civ 🤔
 
Mmmh, 1700 - 1800 would cover the American independence and French revolution.

That's not exactly a "dark age" I would like to skip but at least it makes somewhat sense as a kind of "independence wars lead to new civs".

Point is, I would like to play such independence wars instead of skipping them 😅
I think the idea is
1. you play the Crisis
2. the date of the Crisis starting (at the end of the age) is variable. because gameplay changes how many turns it can take
3. The start of the next age is at a fixed year (no turns happen between the Crisis ending and the start of the next age, but the calendar changes)


So The first turn of the second age may be turn 201 or 151, but it will always be 400. AD (whether the previous turn that the Crisis ended on was 200=350 AD or 150=150 BC)
 
In my opinion publisher plans big changes for civ franchise . Release it on outdated consoles to take players by sentiment and change core mechanics to bring new, younger players. Maybe they plan to go mobile and some changes will play good on the phones. Or we just reached last game in the series that kills it - like Sim City 5. The Settlers had the same issue with 4 or 5th iteration because it was completely different game with the same name.
Or everything will be fine and changes will turn good - as for now I voted i won't buy this game.
 
Precisely. I'm genuinely at loss to see how anything I've said can be interpreted as blaming fans for being upset. 🤷‍♂️
When you say "it's a shame" you're basically saying "I wish you'd like what the devs are doing". But it depends on what the devs are doing. If they do something I like or am willing to accept - good for them. If not, it is a shame, but it is their fault. I am the consumer and target audience. If they give me something I don't want, it is their error. So yes, it is a shame, but not that there are many fans who don't like the new game, but that the devs have decided to make a game many fans were not going to like. And again, I hope this was a decision they made knowing what would happen, and what the response would be. I really hope they were not clueless and unaware and thought the fans were going to buy everything they offered.
 
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