TheGrayFox
King
- Joined
- Aug 21, 2024
- Messages
- 774
Pretty much day one there will be mods that allow you keep your civ name and use whatever unit/building graphics you want for your civ each era. Those are surface things, which is why I don't see them as impactful as true mechanical changes like introducing 1UPT. Age-specific uniques is an important mechanical change, as I'd noted previously, but not so material as to warrant claims that "this is no longer a Civ game". Nobody would be making that claim if each civ had specific uniques per age, they're making that claim because they don't like the name text file changing. Which is totally fair and legitimate, but that's a flavour thing that'll be addressed by modders, not a mechanical thing you have to live with.
I mean at the end of the day the series tagline is build an empire to stand the test of time. Not play three different and sometimes completely unrelated empires each building on top of one another between seperated game rounds.
It's a huge change to the formula probably the biggest we've ever seen, which is why there is such a revolt against it
I also doubt that the game will be "three separated campaigns". It'll be a single campaign punctuated with twos sets of crisis events along the way. However, depending on how the crisis turns and transitions actually play out, maybe it will feel like the exploration age had nothing to do with the ancient age you just finished. I'd be shocked if the dev team was so incompetent that this was the case, but until we see transitions in action, we won't know for sure.
You doubting it doesn't change that they have explicitely seperated what used to be one sandbox campaign into three seperate ones. You can play them completely seperate from one another because he hard divide between the eras and thats literally an advertised selling point. What was once a single arching campaign is now three seperateand connectable scenarios complete with arbitrary crisises and forced civ swapping that completely changes how planning around unique abilities and units and buildings work between them. To say this isn't a huge mechanical change is simply wrong