But we dont have any unique encampment districts or science districts. So civ´s with those is something to consider. The great/famous military academies is however currently and historically used by civs already in the game so I dont know.
Red-light district for the Dutch. Replaces the entertainment district. 2 extra amenities if next to a harbour district.
No, I dont think it will happen and am not really suggesting it either. :)
Bingo.
As I said in an earlier post, playing now is about settling up to 6 cities and grow them tall and into do it all cities and beelining so you can build commercial and industrial districts first of all. Then have a bunch of crappy cities to get resources who never develop due to the high...
I am still experimenting with trade delegations, both sending them and receiving them. I dont remember who it was but I denied their trade delegation 3 times and they where still neutral towards me. 4th time I accepted their trade delegation and the next turn they denounced me since they found...
In Civ 5 it was the same, a newly built city with a bought granary all of a sudden could give away more apples then it actually produced for it self just to stay from starving. Would be interesting if the food you took away from one city actually was lost for that city. But that would only work...
I think the AI´s unique personalties and agendas is a nice thing but could they not let those things kick in a bit later in the game. Every one here seems to love France, well, I have been denounced by her because I did not know enough about what was going on around me since I had yet to build a...
They just make the wars last longer then they have to. And really, slingers against tanks? My tank crew probably dont even hear the bumps on the armour or feel the bumps under the tracks. So why waste a whole turn on it, even taking slightly of damage to my unit.
Edit: I just dont want the AI...
I had games where there is obsolete unites every where from my opponent and it is slowing me down. When I come with tanks and attack helicopters, slingers and warriors should not be able to do anything. I mean, there might take me 3-4 turns extra just to get up to a city because of all the junk...
Think they say they would fix it with the new patch. I hope it is fixed.
But I would also like to see that if there is 2 eras between the units and enough strength difference for an insta kill, you could treat that unit as not being there and it would do no damage. I mean, if some one role up...
This is how I (and many others seems to) play. And it is rather boring really. I thought that civ 6 with the district system it would mean there is more specialised cities but I also had hopes that the trade system would be different. Today it is the different districts that give you food and...
Not sure but I guess since he starts with a monument when he settled his city his score is above the others. And if you set the game to only be 1 turn, you win. Never tried it but I reckon that´s how they do it.
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