johnny_rudeboy
Warlord
- Joined
- Oct 7, 2013
- Messages
- 288
I think you're right about one thing OP. I don't specialize my Cities. They all get Commercial and Industrial. Then later Campus, and either Holy Site or Theatre Square depending on victory.
This is how I (and many others seems to) play. And it is rather boring really. I thought that civ 6 with the district system it would mean there is more specialised cities but I also had hopes that the trade system would be different. Today it is the different districts that give you food and hammers but I think the trade should generate a percentage of the food and the hammers the city produce.
If that was the case you could then settle a city on the flood plains or in the the middle of a hill free area of grassland or plains just to build farms. Then have other cities sending trade routes there to boost their own growth. And this is city who even do they produce a lot of food does not have to grow much since you put a cap on it with limited housing. I mean, that is often how it works in the real life. You have isolated areas producing food for crowded cities focusing on commercial, production and culture. Then you can have small satellite cities only focusing on science and a bit of culture. Like is so often the case.
So I would not mind of they fixed it so that building cities for special purposes was more common. I mean, to build a food city today it got to have a lot of production to build the building and districts that generate food in trades. And that is not how it should work.
And entertainment districts should get tourist boost from being adjacent to tourist beaches. Same with wonders.