Recent content by kara42

  1. K

    [Religion and Revolution]: Feedback and Questions

    Dont see why it has to, but it would be more elegant if it did, agreed Is it possible to add another outdoor profession that is only available to a renknowned medic, does not use any equipment and is called field surgeon or something like that? The promotions should work fine then.
  2. K

    [Religion and Revolution]: Feedback and Questions

    if you give the renknowned medic unit the promotions, wont they work as long as it is equipped as a scout, militia, etc. ?
  3. K

    [Religion and Revolution]: Mod Development

    Thanks for the info, I sure hope it will be added if it is not too much hassle. While I know my way around the xmls and the occasional python script the dll is way beyond me i fear. :blush: I believe the health feature has some serious potential and could be expanded in interesting ways. How...
  4. K

    [Religion and Revolution]: Mod Development

    Very nice feature, I was missing large cities having a drawback/limitation like they had in the original colonization from 1994. However I like this implementation way better with it being linked to a seperate resource and not to the already almighty liberty bell production. But will it be...
  5. K

    Realism Invictus

    Can you tell how much more cleanup there is coming? I'd love to start a new game but would like savegame compatibility with later svn releases. (or is the cleanup the last phase before the 3.2 release anyway and i might as well wait another X days? :mischief:)
  6. K

    Realism Invictus

    I have been musing over the unit promotions (Revision 4220). The increasing bonus for "Combat" promotions (10, 12, 14, 18, 20, 26 = 100 total) as opposed to the vanilla 5x10 (and combat VI with +25 with general only) is interesting. It is probably also needed for balancing combat against the...
  7. K

    Realism Invictus

    Can you possibly say, if there will be any more savegame breaking changes between the current SVN Rev. 4220 and the final 3.2 version? or is it only minor tweaks till release at this point?
  8. K

    naval mines

    I have found they dont work neither in 3.1 nor in the SVN Version (aka 3.2 beta), it is probably quite some coding involved to make them work in a realistic and balanced way
  9. K

    Starting new game: use v3.1 or SVN ?

    Afaik that is normal if you have not packed the art assets as described in this link: http://www.realism-invictus.com/forum/viewtopic.php?f=4&t=885 (follow it to the letter or it wont work most likely) There is also explained why it takes so long without doing that.
  10. K

    Bug Report

    Found the following inconsistency in build 3886 regarding civics and their related concepts: Absolute Monarchy and Constitutional Monarchy can be active at the same time which makes no sense both logical and balance wise. Problem is that Absolute Monarchy only requires Monarchy to be active...
  11. K

    Bug Report

    What exactly does that mean? I would be delighted if there is a post/guide you could point me to. (forum search didnt bring anything useful, just map scripts, also sorry for abusing the bug thread with my question) PS: Also found something potentially useful to contribute: I was amazed to...
  12. K

    Starting new game: use v3.1 or SVN ?

    What a brilliant little tool that is indeed, cheers for the reply, i shall check it out.
  13. K

    Starting new game: use v3.1 or SVN ?

    Hi, first great mod by the looks of it, looking it over makes me want to play Civ4 again after a few years break, thank you for that. :) I am eager to start a game, but i cant decide if I should use the 3.1 release version or the SVN version and being new to RI I find the new content so...
  14. K

    AI not using ranged bombardment?

    I concur, if the AI cant use the feature, it is an unfair advantage, guess i will refrain from using it till I see the AI make use of it at least once. Strange thing is, I know for a fact that the AI in essence should be able to do it. I tried the Road to war mod that came with the BtS DVD...
  15. K

    AI not using ranged bombardment?

    Hello, I have ranged bombardment turned on and i can make use of it just fine, but I have so far not seen the AI use the option despite having numerous capable units, all the AI does is (suicide) attack with the collateral damage units the "normal" Civ 4 way. Is it just me or does the AI simply...
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