Hexes were a pretty large improvement, but 1UPT destroyed the AI's ability to make war. Let's face it, civ AI has never exactly been Deep Blue quality but the high difficulty production and tech bonuses were enough to keep them dangerous. Tech trading kept them VERY dangerous especially with...
This is a game that I desperately wanted to love. I have played civ for almost half of my life. But this is not civ. Yes, all civ games had horsehockey launch issues but having played 3 and 4 from launch NOTHING was this terrible.
I'm not complaining about change. I enjoy change. I, along with...
civ5 is most definitely dumbed down. It's the easiest civ to win at deity by a longshot, and having just won my first deity game about a week after launch I'm uninstalling. The AI is AWFUL. Civrev was a harder less dumbed down game than civ5.
It's depressing, really the end of an age. I've...
The problem with grading on an unweighted good verses bad point system is some aspects of the game are so bad that they ruin the potential good that could come of the improvements. For example 1UPT and hexes were great changes to military, AI being on par with vanilla civ3 negates that. The AI...
I agree completely, the biggest flaw in this game is how horsehockey the AI is at war. I had this situation last game:
Playing Rome at Monarch, Hiwatha is buddy buddy with me, signing pacts of cooperation, research agreements, open borders and he hates the rest of the world, he essentially forms...
The game is about as deep as a kiddie pool. This is the first time that in a transition between games in the civ series I had to boost the difficulty instead of reducing it. I'm currently in the process of winning an emperor game and I still have very little idea what I am doing, I was a monarch...
Yeah because IRL Alexander the great is going to ride on up and say 'HEY YOUR ARMY SUCKS LOL'. The current diplomacy screen is ridiculously over designed and not very useful. Even Alexander's little threats aren't useful in determining whether he hates me or not because he keeps doing this then...
personally I'm upset not because you push different buttons, but because there are still 'i win' button tactics that work even more effectively than the 'i win' buttons in civ4.
Civ3: Spam cities everywhere, road every tile, mine grasslands farm plains and build gigantic stacks of doom with...
thus far this game does seem MUCH easier than civ4. I was a prince/monarch level player in civ4 and I can already very comfortably beat monarch, just my second game, with very little clue of what I'm doing. It took me months of playing warlord and then noble to transition from civ3 to 4, in part...
I only fold prior to 2000BC. If I explore and (on higher difficulties) find out that i'm basically boned from the getgo by bad territory/isolation I regen the map.
As Sisiutil said, pick targets wisely. Techers and AI that 'plays to win' are priorities. The only way nine tenths of the AI can...
Only in civ4 did the unholy reign of the spear come to a close. I remember losing like four tanks to a spear army in one of my civ3 games. Offensive wars were SO much harder in civ3.
1. Have writing and bronzeworking (if this downturn is starting BEFORE you have these techs then you've got much bigger problems)
2. Whip libraries in every city
3. Run a scientist in every city
The scientists will keep your research coming while you rebuild for a CE, or you can switch...
Wasn't aware that this was a thread about multiplayer. Of course navy matters against humans because unlike AI a human will actually know how to use a navy instead of building a huge navy and docking 3/4ths of it in a major city.
I don't discuss multiplayer here unless it's explicitly...
- GLH is top priority. All of your cities are going to be coastal.
- Colossus also a good wonder, but Astronomy should never be delayed on island maps so it obsoletes more quickly than usual.
- Temple of Artemis also worth a mention, but never ever risk the GLH in order to get this wonder...
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