Recent content by knatte_Anka

  1. K

    Community Call to Power Project

    tanks need "auto plant" and that building can only be built 3 and it request oil. that way you can do what ever number of tanks you want but only in 3 towns. and many other units have the same system.
  2. K

    Community Call to Power Project

    From the editing i have done i know that you can affect 2 atribute at on row Old <Update> <Set Combat="2" /> <Where Type="UNIT_ARCHER" /> </Update> <Update> <Set RangedCombat="2" /> <Where Type="UNIT_ARCHER" /> </Update> New <Update> <Set Combat="2" RangedCombat="2" />...
  3. K

    Community Call to Power Project

    :c5gold:Tweak gold from GoodyHuts and Barbariancamp and buy land here are some tweaks and also what I have concluded that the different parts affect.
  4. K

    Community Call to Power Project

    What if you can give ~10% percent bonus on science in all city's and why not same for production? that do that it gives more and more the later you come in the game.
  5. K

    Community Call to Power Project

    Got v1.25 but can be that i use a more slow pace using a own CIV5GameSpeeds.xml to get first tec in 19turn and units in ~14turns but that is not really important with the science, what i like more to be implanted is the promotion for the scout.
  6. K

    Community Call to Power Project

    I have trying to get a better research speed at early game and found that the current cost do that it gives extremely much to get library or big town in early game (if you get 1 population you get around 4turns for first research and that is much). What i did was to set higher research costs...
  7. K

    Community Call to Power Project

    what language does you use? English or other because the mod only exist for English
  8. K

    Community Call to Power Project

    Good idea but should it affect only the land that declare war and not the land that is attacked? Or maybe that the 2 first times unhappiness is increasing it only affect the attacking land. And same speed that unhappiness come at war it will decreasing in peace. So if in war 10 turns you get...
  9. K

    Community Call to Power Project

    On this 2 sites you can see what different colums does but note that civ5gamespeed.xml was in 1.0 in wrong map so standard valutes is used. http://wiki.2kgames.com/civ5/index.php/CIV5GameSpeeds.xml http://forums.civfanatics.com/archive/index.php/t-418666.html have not tested much but what...
  10. K

    Community Call to Power Project

    :D good luck with the mod and i'm happy to leave feedback of the game-play
  11. K

    Procylon's Call to Power Project

    found some where the files that control city state is it is in CIV5GlobalDefines.xml found by looking for "MINOR_CIV"(and more),"MINOR_Gold" and "CULTURE_BOMB_MINOR_FRIENDSHIP_CHANGE" that i think is what control both cost to increase and decrease. if you try delete that rows you...
  12. K

    Procylon's Call to Power Project

    what type of map did you choice? and at advance settings can you change amount of recourses? because some maps dont have an working generator for recourses (maps that dont work dont have ability to change amount recourses )
  13. K

    Procylon's Call to Power Project

    i think it is so if you have 10 happiness then you get 5 science not to give science 50% bonus overall but to use the happiness to boost the science a little.
  14. K

    Procylon's Call to Power Project

    1 question to mod makers does you set gold price for a unit and produktion price apart or is that set by the game? because the new "Yield System transformed" do that may parts that cover money become unbalanced and i wonder if you can set a negative multiplier for gold. That way you nerf how...
  15. K

    Procylon's Call to Power Project

    got same error self but i tried IE8 and there it worked
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