Recent content by Legedi

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    3rd and 4th Unique Components for VP - Official thread

    Ah, thanks. That is the point I missed with the great person. Thanks
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    3rd and 4th Unique Components for VP - Official thread

    I've come back after a year off. Updated to VP 3.10 and updated this mod to v87. I tried one game with the celts as I had never seen oppidums. I got the research and couldn't build oppidum. I couldn't figure out why, but after a bit gave up that game. But was I missing something? You should just...
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    Quick Questions / Quick Answers

    Is there a patch log somewhere? I hadn't played for a few years, and after a game realized I need to see more than what has changed in the last couple of patches. Or do I need to just go through the forum and find all the patch note threads?
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    New Version - March 11th (3-11)

    I'm on my phone, so I can't post save/logs on github, but in my current game planting GG are not giving extra supplies. Has anyone else had this happen? Or been fixed in the latest version?
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    Should villages receive yield bumps from technologies?

    I'd love to not have to deal with this distinction any more. I honestly can't keep track of most of them, and never change my improved game plan based on them. It would also improve the feel of starts that are barren of rives much more.
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    Looking at Luxuries (2-1 Version+)

    I haven't had time to play (new born), but I'm glad this is being addressed. I never really thought about them as a balance problem, but I definitely restarted starts because I saw the luxuries I had were not good, and didn't feel like play with some of the bad ones.
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    Quick Questions / Quick Answers

    This must be it. I never give open boarders. Now I guess I have a reason to.
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    Quick Questions / Quick Answers

    Has the way archaeologists changed in the past year? I'm not able to use them on antiquity sights in other players territory. Which makes sense I guess. But I'm also not able to use them on hidden antiquity sights, which means those in players territories that don't take artistry will never get...
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    Community Patch Events Development

    Is there a more concise way to see all the events? I tried looking through them, but couldn't follow the code very well.
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    Military Supply Reduction From Tech level

    After playing several games with the new supply cap system after being gone for a year here is my initial thought: it is too restrictive if you are not playing a conquest style game without enough proactive ways to increase the cap. Every game I've played as a passive style I've only been able...
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    New Version - October 17th (10-17)

    I am not seeing this new resources per turn from popups on my UI. Could someone post a picture of it to see if I am blind, or don't actually have it?
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    Roads to City States?

    I do all the above, and they also make good staging points for launching attacks on neighbors. The one thing that has always annoyed me about roads to/through city states is military units can not move through their city. So either you have to build a road/rail around the city, or in the cases...
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    Sudden Unhappiness

    Wait, those values are based off of all civs/cities in the game? I always thought those were based off of just your own cities!
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    New Version - October 17th (10-17)

    I've felt like "investing" means spending gold to speed up building. I like how you can no longer game the system. IMO, taking it one step farther, any turn after the first turn investing should provide half the remailing hammers at a prorated gold cost. That is really the spirit of investing...
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    New Version - October 17th (10-17)

    Noticed other people were having CTD issues this patch, and I just had my first with this MOD. Posted to bug forum. First time posting there, so let me know if I missed anything. Was bummed, as I was playing China for the fist time since their remake, and was going so well.
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