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that is exactly that stupidity i have talked about in version thread. after certain point, your( or rather their) peace value drop from thousands to hundreds, while values of tradeable objects remain in thousands value. capitulation is impossible ofcourse, because you can not vassalize master of another vassal and so, your best chance for getting some valuable peace treaty is not going by hiawatha, but rather try ask some peacefull and rich enough civ, which can be confident in peace treaty between you two. most of ,,advanced'' negotiation options require you having an embassy, which is stupidity itself.

I think you're wrong about this.

Also, whenever the terms drop from thousands to hundreds, either the AI is broke, or there has either been a corresponding improvement in their situation.
 
I have 100 warscore, I've taken his capital and three other large cities and also taken Bismarck's capital and three other cities from Bismarck, and also I razed at least 2 stupid late game cities of Hiawatha's. We've been at war for like 50 years or something.

But I can't even liberate Germany, probably because Germany is smaller than he was when he was vassalized?

Again, you can't liberate Germany because the rules don't allow it, other than by vassalizing or conquering Hiawatha.

If you have a 100 war score, I'm surprised you haven't been able to vassalize Hiawatha. Try taking more of his cities, and see what happens. If you don't really want them, you can always give them back to him, unless he's already denounced you.
 
i have seen few situation, when price of every negotiation possibility went down along with values. but i have had also situations, where i had about 500 value and one luxury cost me 2000, so where is problem?( speaking about 80+ warscore)
 
Question about monopolies + statecraft. Do i get a monopoly just from cs luxuries or i need at least 1 own improved copy somewhere?
 
How do you decide which of the industrial policy to choose? I'm currently playing Sweden, and I'm not sure whether to go Rationalism, Industry, or Imperialism. So far I went Progress - Fealty, and have about 21 cities. On a continent with only one Civ (Indonesia) as my neighbor.
 
How do you decide which of the industrial policy to choose? I'm currently playing Sweden, and I'm not sure whether to go Rationalism, Industry, or Imperialism. So far I went Progress - Fealty, and have about 21 cities. On a continent with only one Civ (Indonesia) as my neighbor.
You went early thick, mid-wide, and Imperialism only gets useful when you're in majors war or intend to war in the late game. So pretty much Industry to build up those infrastructures or Rationalism to make up the science penalty provided your 21 cities are stable.
 
I am relatively new to Vox Populi and have a few questions.
First of all I would be interested how I get war score. It seems as if the destruction of hostile units would give very little but the conquest of cities on the other hand very much. However, I don't want to almost completely kill my opponent until he accepts my demands.
Is there actually a way to completely remove the war monger malus? With another mod maybe? The idea behind it is, of course, good, but in my opinion it is simply too poorly implemented in CIV and usually just annoying.
Second, I wanted to ask how it would be possible to play longer in every era, so that units do not become obsolete as quickly. I've read about mods here and there which are going in this direction, but I'm not sure if these are outdated, not compatible with Vox Populi and EE or unbalanced.
And lastly, I didn't quite understand free thought. Does the negative 100% unhappines by religion mean that it will disappear or be halved? After I have unlocked this social policy, I still have unhappines through religion.

Would be very glad if someone could help me:)
And sorry for my bad english ^^
 
I know that, but the production cost also increase. Build cost on standart values. But technolgy on say Epic? Would that be possible?
I'd recomend you to try Epic, cause you actually develop much faster compared to Standard. By that i mean that by the time you reach Renaissance on Epic you'll have much more buildings in every city (compared to Standard)
 
First of all I would be interested how I get war score
Pillage. Capture trade routes. Break their city walls (without actually capturing the city).

I wanted to ask how it would be possible to play longer in every era
Already answered.

Does the negative 100% unhappines by religion mean that it will disappear or be halved?
I think it completely dissapears, but I might be wrong. Anyway, if there's no other religion in your city, they are complaining about atheists. Best way to avoid it is to build every religious building, and purchase some religious building from a follower belief (added pressure helps to convert citizens from the same city too).
 
I think you're wrong about this.
I think he's right, actually. Unless something has changed, I'm pretty sure that if someone has a vassal, you can't vassalize them, period. You have to destroy either them or their vassal (or get the vassalage to end).

Pillage. Capture trade routes. Break their city walls (without actually capturing the city).
Does damaging cities actually give war score, or does it just affect the enemy's willingness to negotiate?
 
I think he's right, actually. Unless something has changed, I'm pretty sure that if someone has a vassal, you can't vassalize them, period. You have to destroy either them or their vassal (or get the vassalage to end).


Does damaging cities actually give war score, or does it just affect the enemy's willingness to negotiate?
Ive tried this multiple times. Damaging city will increase war score, but not enough.

If you want someone to capitulate quickly, you need to take a few city unless you don't mind occupying the enemy cities' tiles for 30 turns or so for mass starvation to cause capitulation.
 
Has the way archaeologists changed in the past year? I'm not able to use them on antiquity sights in other players territory. Which makes sense I guess. But I'm also not able to use them on hidden antiquity sights, which means those in players territories that don't take artistry will never get mined?
 
Has the way archaeologists changed in the past year? I'm not able to use them on antiquity sights in other players territory. Which makes sense I guess. But I'm also not able to use them on hidden antiquity sights, which means those in players territories that don't take artistry will never get mined?
You cannot dig over some improvements.
 
Does anyone know what the field gun model's real-world counterpart is? Is that a Russian 76mm? A French 75mm?
 
Has the way archaeologists changed in the past year? I'm not able to use them on antiquity sights in other players territory. Which makes sense I guess. But I'm also not able to use them on hidden antiquity sights, which means those in players territories that don't take artistry will never get mined?
You now need to have mutual open borders to dig in someone else's territory.
 
Has the way archaeologists changed in the past year? I'm not able to use them on antiquity sights in other players territory. Which makes sense I guess. But I'm also not able to use them on hidden antiquity sights, which means those in players territories that don't take artistry will never get mined?
If another nation's worker is building something (even a road) you can't start digging
 
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