I like warmongering. I like having lots of vassals. But vassals are always a pain, which sucks because I like to roleplay the cold war. Here are a list of things I think would be nice changes to have:
- allow stationing of air units in vassal cities
- vassals should not be able to spy on you
-...
Am I the only guy that finds playing VP without this mod impossible? I always play with 5 tile borders on marathon and without this mod I'd lose a lot of enjoyment of civ 5. Borders should be fluid and move beyond just city capture. It pisses me off to no end when some neighboring civ takes a...
Is there any way to implement an interface to turn off and on integrated mod mods for vox populi which doesnt require you to change values in the mod files?
I get the error: "unable to load texture: [automated32.dds]" constantly when any civ makes a new unit, can someone tell me how to fix this? I'm using the newest version of VP (June 22nd) and i know they recently removed the automated icon due to bugs, is there some line of code in the mod I...
I tried injecting it here in the main lua file of the mod:
if Map.PlotDistance( AssignCity:GetX(), AssignCity:GetY(), lPlot:GetX(), lPlot:GetY() ) < 4 then
print("reassigning plot belonging to nearly razed city")
if not...
Ok, found out it was a combination of extending the city working distance to 5 tiles and this mod which causes cities near razed cities to disappear. Do you know any way to fix this?
I dont see a defines table? what file is that? when I run a game, the city still only works 3 tiles radius even when i change global city working value to 1
also how do i turn off events?
How do I enable 5 tile radius cities? I dont know where to find the maximum plot distance variable in the customModTables.
<!-- Permit cities to work tiles up to MAXIMUM_ACQUIRE_PLOT_DISTANCE - WARNING! Cities take 2.5 times as much memory/file space (v19) -->
<!-- See also: "Global -...
This mod works very well, i love the additions you made, big problem however is whenever there is a city adjacent to a city that was razed, the other city would become invisible:
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