Recent content by Martiquin

  1. Martiquin

    Better Vassals

    I like warmongering. I like having lots of vassals. But vassals are always a pain, which sucks because I like to roleplay the cold war. Here are a list of things I think would be nice changes to have: - allow stationing of air units in vassal cities - vassals should not be able to spy on you -...
  2. Martiquin

    Quick Questions / Quick Answers

    Where can I change the unit supply parameters for VP? Its really low compared to what I'm used to playing :(
  3. Martiquin

    [POLL] More Wonders for VP

    Thank you for this mod! I dont play a VP game without it!
  4. Martiquin

    Integration with Hex Conquer?

    Am I the only guy that finds playing VP without this mod impossible? I always play with 5 tile borders on marathon and without this mod I'd lose a lot of enjoyment of civ 5. Borders should be fluid and move beyond just city capture. It pisses me off to no end when some neighboring civ takes a...
  5. Martiquin

    VP Community Roadmap/Vision Brainstorming

    Is there any way to implement an interface to turn off and on integrated mod mods for vox populi which doesnt require you to change values in the mod files?
  6. Martiquin

    Quick Questions / Quick Answers

    Hey guys, which part of the map script do I change in Communitas to reduce tiles generated in the polar regions?
  7. Martiquin

    Quick Questions / Quick Answers

    I get the error: "unable to load texture: [automated32.dds]" constantly when any civ makes a new unit, can someone tell me how to fix this? I'm using the newest version of VP (June 22nd) and i know they recently removed the automated icon due to bugs, is there some line of code in the mod I...
  8. Martiquin

    Hex Conquer (Borders Only)

    I fixed the code to what u said and it still crashes :( no idea how to use firetuner after trying it for a few hours.
  9. Martiquin

    Hex Conquer (Borders Only)

    I tried injecting it here in the main lua file of the mod: if Map.PlotDistance( AssignCity:GetX(), AssignCity:GetY(), lPlot:GetX(), lPlot:GetY() ) < 4 then print("reassigning plot belonging to nearly razed city") if not...
  10. Martiquin

    Hex Conquer (Borders Only)

    Ok, found out it was a combination of extending the city working distance to 5 tiles and this mod which causes cities near razed cities to disappear. Do you know any way to fix this?
  11. Martiquin

    Quick Questions / Quick Answers

    I dont see a defines table? what file is that? when I run a game, the city still only works 3 tiles radius even when i change global city working value to 1 also how do i turn off events?
  12. Martiquin

    Quick Questions / Quick Answers

    How do I enable 5 tile radius cities? I dont know where to find the maximum plot distance variable in the customModTables. <!-- Permit cities to work tiles up to MAXIMUM_ACQUIRE_PLOT_DISTANCE - WARNING! Cities take 2.5 times as much memory/file space (v19) --> <!-- See also: "Global -...
  13. Martiquin

    Hex Conquer (Borders Only)

    yeah sorry, I have tested all of my mods individually now, its not your mod thats making that happen!
  14. Martiquin

    Hex Conquer (Borders Only)

    This mod works very well, i love the additions you made, big problem however is whenever there is a city adjacent to a city that was razed, the other city would become invisible:
  15. Martiquin

    World Congress Reformation

    mod doesn work because of "missing dependepcies" :(
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