Just a few example off the top of my head:Question regarding continents style maps: 2 games in a row now, a civ has gone completely apehorsehocky snowball on the other continent before I ever reached ocean embarkation and could do anything about it. Coincidentally both times it was Inca, with their stupid city spamming and they had absorbed all other civs starting on their continent.
By the time I got around to exploring the other side of the map with my scout, they were already up 20 or so cities and being 10 or so techs ahead of everyone else. I clawed back with long distance invasion force and naval prowess, but because they were so far ahead in tech it was a lengthy war of attrition and wasn't particularly fun.
Any tips on dealing with situations like that not counting scorched earth military?
It's an error in the civ's Loot strategic resource that messes with the display of resouces.
Follow the instructions here to fix.
The Goths for VP
Also, I don't know if this is related and/or intentional, but in the Civilopedia entry for Goths, Gadraught appears twice. Intendedforums.civfanatics.com
First of all Nationalization is not a policy you should always pick regardless of the circumstances unlike Military industry complex or Iron fist for example; always weigh your gains and your losses before picking it.Could anyone explain to me what the best use of internal trade routes is, especially in the later half of the game?
I'm currently playing a Japan Order game where I took the Nationalization and Iron Curtain tenet. I have 10 cities, 10 trade routes, most of the cities are between 25-35 pop with pretty high production. Let's say hypothetically I want to use all 10 trade routes for internal routes....what's the best way? 9 of them from my capitol to each other city, and then one from my second strongest city back to the capitol? And should I go for production so I can turn that into more science/culture/whatever through conversion processes, or food so I continue to grow the cities to get even more specialists and tiles used.
It's more for general understanding than specifically winning this game, because it's already in the bag I'm just playing it out. I just realized I have no real idea how to best use internal trade routes in different eras other than "send food/production to a new city early on to get it online quicker".
Wow that's crazy good.
Replying to a 2016 question is a very internety thing to doIt's alright. Allows you to play as a raiding civ, you declare war rush in and pillage as much as you can then exit without taking any cities.
Unfortunately the AI isn't smart enough to do this while playing them.
They keep getting put on the nerf chopping block which is anyoing. Thankfully they seem to be left alone now. Too many genetic "war for conquest" civs as it is.
Replying to a 2016 question is a very internety thing to do