Recent content by mbrown

  1. M

    Building and Using Workers

    I generally have about 1 worker per city for non-industrious civilizations and about one worker per 2 cities for industrious civilizations Early on, I concentrate on building roads to all my cities . I also try to have one or two squares irrigated so that my cities can grow. I generally do...
  2. M

    Halfway through with no iron

    Iron is required for two purposes: - in the ancient & middle ages to build military units such as swordsman, pikes, knights, etc - in the industrial age to build railroads & factories (along with coal) You are close to getting cavalry, thus have no military need for iron. You will however...
  3. M

    What should I do with my obsolete Swordsmen?

    You can use them to occupy enemey cities. You can use them as "bait" to attract more powerful enemy units, such as knights or cavalry". You can upgrade them You can disband them.
  4. M

    20k city culture victory

    I have won a 20k culture victory at Monarch, but it is difficult. Here are a few tips: - pick an early city that has high production potential and dedicate it solely for culture - build up the area around this city to maximize production as early as possible - build a temple first, then a...
  5. M

    How to win a Conquest Victory.

    I generally want the following before I attack: - a decent base of cities with good road connections - a road connections to the enemy - superiority in military technology - superiority in numbers of military units I tend to follow the Powell doctrine: strike with overwhelming force...
  6. M

    Im BACKWARDS

    You can also research techs that the AI does not, then trade for other techs. For example, in the ancient age, I generally research monarchy then trade it and polytheism for multiple techs.
  7. M

    Which tech should i go for first in ancient age?

    I usually go for monarchy: - AI seldom researches this, so you can normally trade for multiple techs - production bonus is also a plus
  8. M

    Golden Age - Strategies?

    The best time for a golden age is in the early industrial ages. There are several reasons for this: - it is best to have most of your cities established to take advantage of the golden age - it is best to have at least monarchy form of governemnt to take advantage of the increased...
  9. M

    New Strat: Culture Rush

    Flynn, I have gotten 20,000 cultural points is a single city, here are a few tips: - pick one of your early cities that has a high shield potential. DO NOT PICK YOUR CAPITAL CITY. You will want to pre-build wonders using the palace. - start on culture early, build temple first than start on...
  10. M

    Where is the money goin?

    Early in the game I use despotism or monarchy as my governments which allow a large military force to be maintained (but lower science). I maintain this form of government until I am the dominant power on my continent. This generally means that I have destroyed or crippled the other...
  11. M

    Placing cities in the beginning

    I generally place my cities 4 spaces apart. Placing the cities 4 spaces apart allows the cities to expand until late in the game and fills in the culture boundaries immediately. I will occasionally use 3 to fill in boundaries or 5 for a potentail super city site (i.e. an early city which I...
  12. M

    Do Spies work?

    I have built the intelligenec agancy several times. I have attempted many times to plant spies only to get the message ... "your spy has been caught and killed. Emperor so and so is not pleased" Am I doing something wrong or is this simply the law oif averages.
  13. M

    "Combined Arms" Explained

    I like artillery, but generally use it for defensive purposes. I have a central reserve of artillery and mobile units which can be rushed to any central point via railroads. Use the artillery to soften up the attackers then the mobile units to finish them off. Since artillery normally knocks...
  14. M

    Attacking the AI on diety

    The best time to attack is when you have a definitive military advantage, which could be due to either military technology or military resources. For example, I have devastated AI's in the ancient era where I have iron and they do not (medieval infantry vs spearman = no contest). Similarly...
  15. M

    Monarch level France HELP

    If you are playing conquest, I would focus a significant science effort on my military technology - chivalry, gunpowder, cavalry - and nothing on the non-military science (the great library will look after those) After you have researched cavalry, I would turn science way down, but not until...
Back
Top Bottom