Recent content by Pfeffersack

  1. Pfeffersack

    Old World brings almost nothing new to gaming... except the right balance of the best elements

    I think it deserves at miminum this post to say that the freshest test build has erased my above complaints about OW missing fancy Civ6-style-map-tacks :love:
  2. Pfeffersack

    [LP] Leader Pass Pack 3: Rulers of China (Jan. 2023) - Patch Notes Discussion

    While I understand your frustration, it might be worth to note that silently Firaxis seemed to have touched the mode with this patch (and using a fix @Infixo developed before plus making other changes)...
  3. Pfeffersack

    [LP] Leader Pass Pack 3: Rulers of China (Jan. 2023) - Patch Notes Discussion

    Thanks posting the release notes. And yes, I say release notes, as well...no (bug) fixes = no patch in my personal definition ;)
  4. Pfeffersack

    [GS] AI too passive in Civ VI?

    Infixo's Real Startegy improves it quite a bit. Not comparable to VP in its extend and effect (sadly, many AI issues of Civ6 are outside the reach of modding), but still worth to be used.
  5. Pfeffersack

    The AI cannot value resources well, even at higher levels.

    While I agree that Civ6's AI has issues in nearly aspect of playing the game, they differ in their impact on overall AI performance and also in the work amount which would needs to get spend to fix them. To make an example... Yes, the tactical AI is weak and therefor loses more units when...
  6. Pfeffersack

    The AI cannot value resources well, even at higher levels.

    The shortcomings, oddities and logic holes in the AIs trading behaviour are legion. I made countless bug reports over time, a few got even adressed - but the system remains pretty broken overall: Why is the AI limit for the number "useful" units of early strategic ressources 40 even on Epic or...
  7. Pfeffersack

    -86 Diplomacy Penalty for Different Governments with All Civs

    My linked example showing the same issue was without any gameplay mods, too.
  8. Pfeffersack

    -86 Diplomacy Penalty for Different Governments with All Civs

    I wondered about whether this being a bug quite a while ago... https://forums.civfanatics.com/threads/1-0-3-31-86-diplomatic-relations-for-different-goverments-from-non-ideologue-ai-leaders-wai.661360/
  9. Pfeffersack

    [LP] Leader Pass Pack 2: Great Commanders (Dec. 2022) - Patch Notes Discussion

    I don't disagree with you that I would like to see on offical fix arher sooner than later, but at least @Infixo managed to fix it on hiw own (and yes, that fix goes beyond the mod with fix we had so far, which only relied on moving the tech). I haven't tried it out yet myself, but it sounds...
  10. Pfeffersack

    More AI Units in the game - better game

    The science bug has been fixed with this weeks patch; the attached AI value for Science has been reduced from 150 to 30. What value(s) did you choose for the settings instead?
  11. Pfeffersack

    [1.0.12.9] Improving tile of vassal city-state does not trigger corresponding Eureka

    To report and collect bugs in this forum in a separate section where they don't get drowned. Yes, it not as close "to the company" as reporting them in 2ks forums or using their bug ticket service, but some people might not like to register there or use the ticket system. For me personally...
  12. Pfeffersack

    [LP] Leader Pass Pack 2: Great Commanders (Dec. 2022) - Patch Notes Discussion

    I already wrote it a couple of times, but as it repeats with every patch they release...the one(s) responsible for writing the changelog miss the opportunity to collect some extra points: By just making the list more informative. It is one thing to tell verbally and perhaps with facial...
  13. Pfeffersack

    [1.0.10.15] Late game (turn 300+) instability on larger than vanilla maps

    Since today's patch mentions crashes having been fixed...I wonder if this issue is among them? Has anyone tried already?
  14. Pfeffersack

    [LP] Leader Pass Pack 2: Great Commanders Sneak Peak (Confirmed; Release Dec. 15)

    Fixing crashes is always most important...but just in case they should have fixed the crashes on bigger-then-huge maps...it would count double in my book, as that equals expanding gameplay (at least for my preferred playstyle)
  15. Pfeffersack

    [LP] Leader Pass: Great Commanders - 12/14 Developer Livestream Discussion

    Glad to be proven wrong with my prediction that there will be no fixes :)
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