YnAMP - Larger Map, TSL, Continents++ (beta)

YnAMP - Larger Map, TSL, Continents++ (beta) 1.0.7

I'll try to post an update after 1.2.2 is released.
I could not really play Civ, regardless which iteration, without your Ynamp TSL earth maps. So take your time, but hurry up :D
 
im not sure, but im willing to help with testing if youd like

there is a massive earth (1 size smaller then giant) on steam right now and its running good, perhaps civ 7 just cant handle giant maps yet
 
Gedemon updated YnAMP - Larger Map, TSL, Continents++ (beta) with a new update entry:

crash fix

- fix resource placement (use the game's default method)
- prevent crash on terrain validation when loading the Greatest Earth Map
- set max players to 40 for the Massive, Greatest Earth, Giant, and Ludicrous map sizes (SP only)
- add TSL for the Giant Earth Map (including DLC civs)
- fix Chola TSL for the Greatest Earth Map
- don't call the assignStartingPlot method as it can fail and then prevent the TSL code to be called (backup placement is done by gamecore, ignoring bias for civs...

Read the rest of this update entry...
 
let me know if there are issues, especially crashes.

Maps are loading, even with 37 civs on the Giant Earth, but as I've removed the 2 last calls (of 3) to TerrainBuilder.validateAndFixTerrain() as it was crashing after the game's river placement on map generation... I've no idea why, and I've no idea if it will impact something on a full game.
 
Some areas on the map, including navigable rivers, are inaccessible and require detours to bypass them.

civ7_1.jpg
 
Some areas on the map, including navigable rivers, are inaccessible and require detours to bypass them.

View attachment 737950
thanks for the report.

I'm away from my PC until next week, I'll have a look then.

For those who had tried the version 1.0.6 of the mod with civ 1.2.2, you never had crashes with the Giant Eart Map, just no resources ? (and crashes with the Greatest Earth Map)
 
thanks for the report.

I'm away from my PC until next week, I'll have a look then.

For those who had tried the version 1.0.6 of the mod with civ 1.2.2, you never had crashes with the Giant Eart Map, just no resources ? (and crashes with the Greatest Earth Map)
no crashes on 1.0.6 of the mod after patch 1.2.2. on giant earth just no resources (i changed it to the base game resource generation and it worked fine with no crashes but everytime i tried to add TSL it would fail {map gen script fatal error or syntax error} even though i was able to implement custom TSL before the 1.2.2 patch, just not afterwards)
 
Was able to play it a bit and can / must confirm that navigable rivers are impassable currently. Greatest Earth Map. No crashes so far.
 
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