Read it again, it’s wrong.
""Not to invalidate anyone's view but I don't understand how civ switching "in any form"
I wasn't planning on pulling this back up but since I am being asked to explain myself, I originally posted this:
Civ switching and the Age mechanic are at a disadvantage in a property like Civilization as they are bound to history even if loosely. The idea here is good but the game it is attached to is wrong, IMO. Having an Age system that evolves your empire is a great idea for a strategy title. But the problem is that it needs to be fictional empires so you can design for flavor and balance without needing to cater to history or various interpretations of it in an abstract form. The historical basis, while abstract and more caricature than realistic, are too confining or restricting to properly utilize a concept like this. It makes it jarring trying to force it like 2 puzzle pieces that don't quite go together.
Then this common sentiment was said in response:
The idea failed in Humankind too, and that was fictional, with no historical attachment
The idea just doesnt work on 4x games, doesnt matter on which game you attach it too. People dont like to having stuff removed in games, and specially not in a strategy game, where you spent effort into gaining advantages only to be arnitrarily removed because the Devs are incapable of writing a proper IA
I dont want to single out CrashDummy here though, I could spend a few extra minutes and grab other quotes on this site (even in this thread - even after that comment was made) or others of people expressing the same notion.
So the notion that civ switching "in any form" won't work -IS- a common sentiment expressed with Civ 7 within the anti-Civ switching crowd.
So that is NOT inaccurate for me to comment, in quotes as a way to tell you I am paraphrasing the sentiment of others that you can easily see in this thread and pretty much anywhere civ switching is discussed.
Hence why you maybe dont understand how Civ Switching can be immersion breaking "in any form" , leaving aside the arrogance\ignorance that England = Britain , Rome didnt conquer the British Isles .,
For Americia change it to Colonist's all couple o million of them ( let's just forget about the other's ,,,)
It's bad enough just now with a company putting in Britain with only English cities , I shudder to think what over "countries" they will try flog to justify you and others Homer Simpson's view off history .
Julius Caesar Roman Statesman and General leader of the British becomes leader of the Americians , aye enjoy your night
First, as pointed out already, Rome did conquer a sizable portion of the British Isles, specifically England. So part of Britain (England) was, at one time, 'part of the Roman Empire'
Second, you are correct, Britain is the correct reference instead of England. In this case Rome conquered most of England, which later became Britain. I did shorthand it to speed up my point and that was lazy.
Thanks for pointing out my arrogance/ignorance.
Third, I want point back to my original post I quoted and once again reiterate that Civ has always been a loose light hearted caricature of history. They do try to be culturally sensitive and open the stage and include as many diverse cultures as they can and be as true to history as they can. But they are human first, game developers second, and history fans third. I would not expect them to never have an oversight.
History has a lot of small details and when -you- are trying to develop a game, spend time with your family, your mower isn't running right and it keeps raining and you need to get you lawn mowed, your car has been acting up, and you have friendly social obligations to meet, etc. I think that Britain having solely English names is something that should be fixed but nothing I am going to be pissed about. It was probably just a simple oversight and humans are prone to error.
However, Civ is not the game I would chase after if I want historical realism. They intentionally keep the mechanics simple as that is the style of game format they have always targeted - which means the realism can only ever be an abstraction. It is good to want it to embody history more accurately but it should be fun and easy to learn first. Encouraging more accuracy is a better tactic than demanding it.