Recent content by plasmacannon

  1. plasmacannon

    How to edit the diplomatic relationship

    Agreed. I find that the AI's tend to break off our open borders around the time I want to spread a later religion before many of the buildings become unbuildable because of poor relations. ;(
  2. plasmacannon

    [MOD] MagisterModmod

    You see what I mean by one can use their imagination and expand the base FFH game even further, right? I appreciate all that Kael has contributed to this mod. The FFH mods are by far my favorite. Will this only be a strict interpretation of his canon with little imaginative input outward by...
  3. plasmacannon

    [MOD] MagisterModmod

    Most of my games have been me and maybe 5-7 AIs on a medium sized map. So for games like that, I agree with FireBlaze in that keeping the new cults as minor religions adds flavor without being too overwhelming. However, If I were to see things from a player who typically uses Huge size maps with...
  4. plasmacannon

    [MOD] MagisterModmod

    Do this. Eliminating the overlap is a good idea.
  5. plasmacannon

    Welcome New Members

    Hello. Long time Civ player since Civ2. Stayed on Civ 4 until I just got the the free Civ6 from Epic Games yesterday. Figured I'd give it a try. Trying to get used to all of the differences. Like getting a pop up message saying I need more amenities. Then searching in the Civilopedia for...
  6. plasmacannon

    [MOD] MagisterModmod

    I'll bet it does. I will have to try it at some point. I just had concern for the lag time for loading every turn. It must be longer also, especially as you gain sight of the AI's units movements also per turn. I've been creating standard size maps to keep turn times reasonable. Large size was...
  7. plasmacannon

    [MoO] Master of Orion 2 unofficial patch

    I tried the Mirror universe option with 6 players. It turned out very good. I'm trying out the same but I added the randomized tech option now. It's a complete challenge because I have no idea form the start which tech path I will be taking. The only question I have at the moment is, Do all of...
  8. plasmacannon

    [MoO] Master of Orion 2 unofficial patch

    What determines which special systems are installed on our star bases? For example, I haven't researched any shield technologies, yet I have a slot wasted on Shield Capacitors??? I Have researched Auto Repair Unit, but it is not installed, which I definitely believe would be better help my...
  9. plasmacannon

    [MOD] MagisterModmod

    I haven't tried that yet, but it makes sense. The more cities they have, the more likely they will survive. Yea, distancing is still an issue. I've seen game starts with Bannor and the Clan starting 7 tiles apart. It's guaranteed that one of them will wipe out the other early. They still have...
  10. plasmacannon

    Vincentz Infinite Projects [VIP MOD]

    True. Yea, I've been mostly off on the Realism Invictus and Fall from Heaven mod sections. In fact, in the Fall From Heaven MagisterModmod mod, the Sidar have a unit that can actually kidnap Great People and bring them to their cities. A tempting target indeed. :)...
  11. plasmacannon

    [MOD] MagisterModmod

    In my first game, I founded The Foxmen religion and built the Sylph Search. It moved itself around to each of my cities, which I assume is working as intended. In one way, this was nice as it gave me a culture pop in a new city before my monument was finished building. Eventually though as I met...
  12. plasmacannon

    [MOD] MagisterModmod

    I've played 2 games so far with the new version. I haven't found errors yet. I'll keep an eye out for any though. Both games ran short only because my closest neighbor happened to be the Clan which amassed a larger army that I. On both occasions he reached Axemen before me. The first, he also...
  13. plasmacannon

    Vincentz Infinite Projects [VIP MOD]

    WOW! Am I seeing that correctly? You have 18 Great people in that city doing nothing? LOL! That 2nd unit looks like a scout in there from the beginning of the game. :)
  14. plasmacannon

    [MOD] MagisterModmod

    @MagisterCultuum, If you get enough feedback from everyone this week regarding bugs and errors, do you think you might do a quick correction update rather than wait several months? I have to download the mod onto 2 computers to multiplay, so I'd like to tell the other that it's working fine.
  15. plasmacannon

    [MOD] MagisterModmod

    Yes. AI civ early defense does need some anti-barb attention. Since I still play with all features on, there are still some Barbs that pop out, usually to defend a special tile feature. So, they are not much of a problem. In the Realism Invictus mod, they created 4 new Promotions to show us...
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