Recent content by rfxmills

  1. R

    Newbie CP/CBP Questions

    Nice, I won't cry when iron gets revealed and I've settled on it then.
  2. R

    Newbie CP/CBP Questions

    Thanks, is there any benefit added from resources?
  3. R

    Newbie CP/CBP Questions

    Really basic question, how does city placement (i.e. hills, snow, desert) change the city tile yield? I tried having a look in the unified changed log, but couldn't find what I was looking for. I could very easily have missed it so apologies if it is there.
  4. R

    Beyond the Monument Episode 20 - Entering the Brave New World! (discussion thread)

    I don't want to hijack the topic as it is old news, but we relive this debate as the current setup is half-arsed: 1) The GW never becomes obsolete... not my first choice, but a justifiable option. 2) Becomes obsolete when the attacker has teched past it as a deterrent... I'd prefer this, but...
  5. R

    Beyond the Monument Episode 20 - Entering the Brave New World! (discussion thread)

    So you think that the GW should only become obsolete when the defender has discovered artillery, are they practising on their own defences?
  6. R

    Beyond the Monument Episode 20 - Entering the Brave New World! (discussion thread)

    One day my dream of tanks not being slowed down by an antiquated Great Wall might become a reality.
  7. R

    Beyond the Monument Episode 20 - Entering the Brave New World! (discussion thread)

    Great video, lots to chew over. I have a question about an old issue. Is the Great Wall wonder going to become obsolete if attacker has artillery rather than the defender?
  8. R

    Use of Info Addict Mod for GOTM

    Trade Opportunities provides existing information more clearly. Although Info Addict doesn't change the rules is does give information you wouldn't be able to get normally. I'd quite like Civup (a collection of UI mods including Trade Opportunities), but it would slow the game down for me.
  9. R

    TSG41 Results and Congratulations

    Liked this GotM and the replay, Spain showed up in Aztec colours on the replay though.
  10. R

    Post G&K naval design

    Gunnergoz I edited my original post to add the Supercarrier and explain the reasoning for putting Destroyers and Cruisers where they are, partly historical, but mainly for gameplay so that the cruisers fulfil a more offensive role and the destroyer/corvettes a escort/detection role. I've left...
  11. R

    Post G&K naval design

    Interesting discussion so far. I pushed for the introduction of 1 range ships in VEM, but as G&K has changed the rules for navies I think it's only right to start with a clean slate. This is an overview so I've placed the ships by era instead of a specific tech. I've also tried to concentrate...
  12. R

    Sorting religions by number of cities

    I tried to sort religions by the number of cities which followed them, this sorted the list alphabetically instead of numerically, so "8, 7, 4, 11, 1" instead of "11, 8, 7, 4, 1".
  13. R

    Let's start a G&K thread for UP/VE

    I'm surprised by the standard of the expansion as well, I was expecting the new mechanics, but not the little bits of balancing here and there. Superficially it has fixed most of the problems I had with the game, in particular RAs being linked to the science you and your ally produce!! I think...
  14. R

    Let's start a G&K thread for UP/VE

    I'd second this, there are lots of little changes all over the game which will be missed otherwise, the vanilla changes to SPs, RAs and GPs although not major are all moves in the right direct as far as I'm concerned.
  15. R

    Let's start a G&K thread for UP/VE

    I think religious warriors are covered by vanilla G&K anyway.
Top Bottom