gunnergoz
Cat Herder
Since Thal's made the announcement that he is now actively working on converting his mod to the G&K code, maybe we can start a thread where we can discuss this and make suggestions for the mod's future.
I'll throw this in as a starting suggestion: can the mod include some unique combat units to go with religions that are deemed in the game to be strongly militaristic?
Mind you, I don't care if the game represents real religions and I'm not arguing for historical units to reflect actual known levies of religious fanatics, e.g. crusaders for the Christians. They could call the religions silly names like "the Church of the Flying Spaghetti Monster" and its UU the "flying daredevils" for all I care. What would be interesting, though, is if certain religions had a bonus of allowing the establishing player to build unique units that would have some special trait - for flavor and effect.
I am not proposing that these units would have to be permanent and upgraded throughout the game, though that could be a possibility. It could be as simple as designing units optimized for one era, that only come into being for that era, or perhaps 2 eras, sort of like the Japanese Zero. Great while it lasts, not useful for a very long time though. "Generic" unique units would be OK by me - it is the principle that counts here, not necessarily historical accuracy.
I'll throw this in as a starting suggestion: can the mod include some unique combat units to go with religions that are deemed in the game to be strongly militaristic?
Mind you, I don't care if the game represents real religions and I'm not arguing for historical units to reflect actual known levies of religious fanatics, e.g. crusaders for the Christians. They could call the religions silly names like "the Church of the Flying Spaghetti Monster" and its UU the "flying daredevils" for all I care. What would be interesting, though, is if certain religions had a bonus of allowing the establishing player to build unique units that would have some special trait - for flavor and effect.
I am not proposing that these units would have to be permanent and upgraded throughout the game, though that could be a possibility. It could be as simple as designing units optimized for one era, that only come into being for that era, or perhaps 2 eras, sort of like the Japanese Zero. Great while it lasts, not useful for a very long time though. "Generic" unique units would be OK by me - it is the principle that counts here, not necessarily historical accuracy.