rfxmills
Warlord
Interesting discussion so far. I pushed for the introduction of 1 range ships in VEM, but as G&K has changed the rules for navies I think it's only right to start with a clean slate.
This is an overview so I've placed the ships by era instead of a specific tech. I've also tried to concentrate the ships into either melee or ranged, with some auxiliary types.
Ranged type is generally the capital ship of the era.
Melee type is the workhorse focusing on mobility to protect shipping and raiding.
Explorer type is a subset of Melee with extra sight options and a defence bonus.
Torpedo type is a subset of Ranged with only 1 hex range, an attack bonus and versus sea domain bonus (they'll be able to attack land units on the coast, but not as effectively).
Era
................|
Melee
(M) .......|
Ranged
(2R) ........|
Explorer
(M)|
Torpedo
(1R) ..|
Other
...
Ancient |Galley||||
Classical |Bireme|Trireme|||
Medieval |Galleass|Galleon|Caravel||
Renaissance |Frigate|Ship of the Line|Carrack||
Industrial |Cruiser|Ironclad||Torpedo boat|
Modern |Heavy Cruiser|Dreadnought (3R)|Destroyer+|Sub|Carrier
Atomic ||Battleship* (3R)|||Supercarrier
Information |||Corvette*+|Missile Sub*|
* Can carry missiles
+ Can spot subs plus Anti-Air defences
Industrial units are slow in the ocean, but double speed in shallow water
Specific ship notes
Privateers aren't present as they are a type of Frigate.
I've put Cruisers in melee and Destroyers in explorer (a subset of melee) for a few reasons, some semi-historical, some gameplay:
Frigates are the Renaissance era melee unit and Cruisers are their like for like replacement.
Destroyers are most commonly used as escorts rather than attack vessels, even smaller and faster than Cruisers. Also Destroyers should get anti-air and sub detection abilities so I think they fit the Civ scouting role better, while Cruisers can act as the primary offensive melee unit.
This is an overview so I've placed the ships by era instead of a specific tech. I've also tried to concentrate the ships into either melee or ranged, with some auxiliary types.
Ranged type is generally the capital ship of the era.
Melee type is the workhorse focusing on mobility to protect shipping and raiding.
Explorer type is a subset of Melee with extra sight options and a defence bonus.
Torpedo type is a subset of Ranged with only 1 hex range, an attack bonus and versus sea domain bonus (they'll be able to attack land units on the coast, but not as effectively).
Ancient |Galley||||
Classical |Bireme|Trireme|||
Medieval |Galleass|Galleon|Caravel||
Renaissance |Frigate|Ship of the Line|Carrack||
Industrial |Cruiser|Ironclad||Torpedo boat|
Modern |Heavy Cruiser|Dreadnought (3R)|Destroyer+|Sub|Carrier
Atomic ||Battleship* (3R)|||Supercarrier
Information |||Corvette*+|Missile Sub*|
* Can carry missiles
+ Can spot subs plus Anti-Air defences
Industrial units are slow in the ocean, but double speed in shallow water
Specific ship notes
Privateers aren't present as they are a type of Frigate.
I've put Cruisers in melee and Destroyers in explorer (a subset of melee) for a few reasons, some semi-historical, some gameplay:
Frigates are the Renaissance era melee unit and Cruisers are their like for like replacement.
Destroyers are most commonly used as escorts rather than attack vessels, even smaller and faster than Cruisers. Also Destroyers should get anti-air and sub detection abilities so I think they fit the Civ scouting role better, while Cruisers can act as the primary offensive melee unit.