Recent content by ShadowOfADoubt

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    Any ideas to balance Pyre Zombies?

    Sorry, I didn't realize that destroy undead was so effective. I also didn't know the explosion damage proportional to health/power thing. Maybe I should be spending more time over on the Strategy thread... :)
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    Any ideas to balance Pyre Zombies?

    Pyre zombies seem pretty unbalanced to me. You really can't bring stacks against them because if the enemy has 6+ in a city, you will be decimated no matter how many units you bring. The only way I can think to counter them is to get spell resistance, fire resistance on all of your units, but...
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    Fall Further 050 Bug Report Thread

    Archery promotion line currently (F) requires drill AND force. Should that be drill OR force? Or is the bonus added when force2 is cast? If so, that's a little weird...
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    FF 0.43 Bug Thread

    Currently (Patch D) as the Svart I can build under a normal forest fine, but building under an ancient forest destroys it. I'm assuming this isn't desired behavior, because the build button doesn't say will chop forest.
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    The Rites of Oghma crapshoot

    I'd say, make it repeatable, make it create one new node at random in the world, and make it cheap. It would make the Towers victory more doable (though it is better since dispel). And it might be interesting to see magical races building it over and over making the world a more magical place...
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    If you are having problems loading the scenarios

    I'm going to throw a suggestion out there from my experience. Could be way off. The scenarios seem to work for me when I settle my initial settler, but they don't work if I just space through all the units without settling. My guess is that this is related to something I noticed at the end...
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    FF 0.43 Bug Thread

    Maybe I'm missing something, or maybe it hasn't been implemented yet, but I'm unable to find anyway to build the Temple of the Gift with the Scions, but there are a number of units which depend on it. Any ideas?
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    Mountain Tiles

    I had another thought for peaks which might be good. The Khazzad would have a "Dwarven Digging Team" or some such thing. This unit would be able to move on peaks, and build the "Dwarven Keep" in peaks which would be a special type of city. This would be where the Khazzad keep all their hard...
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    Could you maybe make Basium and Hyborem playable from the beginning instead?

    Allow me to ask a stupid question... Can you have Basium, Hyborem used the Advanced start mechanic when they spawn? Give them some amount of points proportional to the time that has passed. That way, they can get a few cities up and running, assuming there is enough space, or one or two huge...
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    Orthus' Axe is a mommy?

    I was able to do this as well. What I did was the following.... 1. I had a unit with the axe. 2. It attacked an animal and died. 3. The animal took the axe. 4. I then attacked the animal with a unit that had the subdue animal promo. 5. When I won, the attacking unit got the axe, and I...
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    FfH2 0.30 Bug Thread

    What's that they say on the radio... Long time listener first time poster? Something like that. I recently read on the Civilizations quick guide that the Luonnotar can be used instead of great prophets to build the Altars. I tried it out on .30 with patch "a" with no luck. I tried with...
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