Tarquelne said:Have you seen it in any unit other than Abominations? Abominations were clearing forests because of a bug with Abominations.
Getting a couple others now, units will not deselect unless you select another unit and I get a CTD about 85-90% of the time I load a saved game.
I have read a couple of posts mentioning it for a dwarven machine or something. Perhaps it was in FFH, but if it was, I bet it was ported over. No answers to those posts, whatsoever, and I noticed that abominations had them, too. So I thought it would be good to mention it.
The Icon for the action "Take Travellers Cloak" is missing - Only a pink square is displayed
Archery promotion line currently (F) requires drill AND force. Should that be drill OR force? Or is the bonus added when force2 is cast? If so, that's a little weird...
Like the fact that apparently roads take forever to build?225% off of 1 turn, well, that's not good. I guess the Elohians have exploration by default?
Because I can't research it, and roads only take me a turn to build.
2. It took me 5 turns to build a pasture (standard, normal speed) without animal handling. I think that's too fast.
3. Some minor thing. Sometimes after a selected unit gets a task it stays selected but then pressing space does not result in any action (closing turn etc.)
I think you should take a moment and discover the reason the unit cycling is broken on occasions. It appears that it is very random. Almost impossible to predict when, and what causes it.
After some observation, I noticed that it is as if an invisible object is selected, without any action buttons, and the action buttons from your unit are not cleared, however, the icon of the unit is no longer selected(yellow box around image disappears). For the first time, after a long time I had 3 crashes within 20 turns. One of which happened when clicking on the icon to display the grid...
My guess is a bit of pointer mixup. Some pointer is left invalid after freeing some memory, perhaps ??