Recent content by SilentReply

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    Better Lakes for VP

    Anyways this will be a fun one! Also using 3/4 UC, Sweden's bath replacement gives +1 science to lakes. Hopefully I can grab the lake pantheon before the AI. Thanks for the mod!
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    Quick Questions / Quick Answers

    Yes it will decrease beyond the resting point and is intended AFAIK. It's been like that for as long as I've been playing. You can get influence to recover faster if the CS follows your religion.
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    Communitu_79

    The balance of strategics (coal, especially) should really be addressed if this map is to be the standard going forward for VP. While I appreciate when strategic resources are critical and often require strategic decisions to go about acquiring them, the AI is not currently capable of...
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    New Official Version - October 7th (10-7)

    Bulb vs embassy is of course situational, but I agree that the AI needs an adjustment. I often see them continue to bulb with the same CS even when they are 1,000+ influence above the contender. See example below where Germany has nearly 3k influence over contender but embassy is still available.
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    New Official Version - October 7th (10-7)

    Greatly appreciate the fast hotfix! I'm curious, does anyone else feel like damage to garrisoned units is much lower in this version? I'm finding it very difficult to deal with them.
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    New Official Version - October 7th (10-7)

    As pointed out by @usadefcon1 on github, if you come across CTD issue and can't load saves, try loading up the turn 1 autosave. If you can do that, you may then be able to load your more recent saves. Strange, but it worked for me too.
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    Quick Questions / Quick Answers

    Yes, it is working as intended. It was recently buffed (appropriately) to apply to all cities, but the tooltip/civilopedia has not been updated.
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    New Official Version - October 7th (10-7)

    You forgot @Gazebo ! Looking forward to trying out the new version, starting with the Celts and their improved pantheons! For what it's worth, I've played about 80 turns in with no CTD, nor issue loading autosaves.
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    New Beta Version - August 16th (8/16)

    Good to know. I just found the change notes for this in the June version. Apparently it also reduces the empire size modifier by 5% in addition to the needs modifiers for each office. So I think in total it is more like a 10% reduction in all needs per office. I certainly agree that 2Kay...
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    New Beta Version - August 16th (8/16)

    I'm thinking either this is bugged or the description is inaccurate. The office bonus reads "-5% to all needs modifiers in THE city. The only stacking bonus from number of franchises should be +3 food per franchise. In any case, thanks for the clarification. I suppose in the meantime it is a...
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    New Beta Version - August 16th (8/16)

    I've seen this mentioned a couple times now. Does the food corporation give some bonus to happiness beyond its description? Besides the significant bonuses to food, it only mentions that it reduces the needs modifiers in every city by 5%. Based on my understanding that is only about 1/4 the...
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    Quick Questions / Quick Answers

    I believe it is tied to map size. I've been playing recently with a similar setup on the new communitas, large map with 12 players (2 extra) vying for 6 religions.
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    Quick Questions / Quick Answers

    For @Recursive, or anyone who knows, does the "civilian killer" diplomatic penalty decay over time? It seems to just stay at -20 for me. I found some details from searching but still don't understand how it works. Is it applied only after you reach a -50 penalty for capturing civilians with a...
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    Quick Questions / Quick Answers

    What causes city-state influence decay rate to increase? I declared war on a city-state, they (and only they) "grew wary," but now ALL city states are losing influence at -2 per turn (vs. -1). Even the CS that asked me to bully the CS I declared war on is now decaying at 2x rate. There is...
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