Quick Questions / Quick Answers

Does the Nau withdraw from melee bonus stack with Piracy? Aka creating ships immune to melee attacks unless heavily encircled?
 
Ok, shout "confirmation bias!" if you want, but why is it, EVERY. SINGLE. TIME. I'm about to eradicate a barbarian encampment, they spawn an extra unit? Is there a script to make them more likely to spawn units when being defeated?

Or, just, yaknow... confirmation bias? :lol:
If you attack with a melee unit, it increases the chance a unit will appear.
 
Ok, shout "confirmation bias!" if you want, but why is it, EVERY. SINGLE. TIME. I'm about to eradicate a barbarian encampment, they spawn an extra unit? Is there a script to make them more likely to spawn units when being defeated?

Or, just, yaknow... confirmation bias? :lol:

Actually, I think that I have read somewhere the chance to spawn a new unit increases if there is a civ unit standing next to the camp. Cannot remember when or where I read it or any details.

I don't think standing next to it does it, but attacking the camp absolutely increases the spawn rate. So your not crazy, its working as intended.

If you attack with a melee unit, it increases the chance a unit will appear.

Attacking the camp halves the duration before another spawn IIRC. It certainly does shorten the time.
 
What is the best VP compatible option for a mod that randomizes city names on settling? The mod available on steam workshop wasn't letting me reload saves, and the Whoward mod is apparently flawed due to mod load order conflicts with custom civs. I know it's not the best place to ask concerning modmods, but if anybody plays with a viable option I'd appreciate pointing me in the right direction. Thank you.

Edit: I managed to get the steam mod working, it's probably just malfunctioning for the custom civ I'm using, despite the mod stating that it works for custom civs...
 
Last edited:
Guys how can I lower cost of pioneer? Is there a file I can modify?
In my game there is 10+ sweet spots for cities but no AI or Me can afford to spend 10+ turns to produce pioneer, because of that map looks rlr bad. Why the heck they are so expensive at this stage of the game? It doesn't rlr matter anymore, would add way more fun and tension for few last city spots.

Also is it just me or AI not settling tundra even with plenty of resources nearby?
 
Guys how can I lower cost of pioneer? Is there a file I can modify?
Somebody else may point you to where that file is located, but I do know that their production cost scales based on how big your empire already is. If you're trying to build them in cities experiencing unhappiness, then it will also inflate the cost heavily.

I agree that the scaling could be reduced a bit, as right now the best option is to often prep several settlers and use gold to upgrade them (although I think the upgrade price also scales, if I'm not mistaken, but it's still easier than building them).
 
Ok, shout "confirmation bias!" if you want, but why is it, EVERY. SINGLE. TIME. I'm about to eradicate a barbarian encampment, they spawn an extra unit? Is there a script to make them more likely to spawn units when being defeated?

Or, just, yaknow... confirmation bias? :lol:

In the difficulty file you can add more turns before a barb unit spawns. Not sure if it works though :

<BarbSpawnMod>0</BarbSpawnMod>
 
Religion beliefs of other religions hidden? I was going to go piety but I couldn’t tell if my neighbor had a pantheon I wanted. Also couldn’t tell if the tourism from religious buildings had been snagged.
 
Do Naval Ships gain defense bonus from Forts on the Coast? And aside from Canals, are their any strategic benefits from placing Forts on the coast?
 
Religion beliefs of other religions hidden? I was going to go piety but I couldn’t tell if my neighbor had a pantheon I wanted. Also couldn’t tell if the tourism from religious buildings had been snagged.
They aren't hidden.
You should be able to view the chosen religious beliefs in the religions tab. Or by looking at the holy city.

In cities other than the holy city, only some of the views are shown, to reduce clutter and because only the person with the holy city can use the beliefs.
 
For @Recursive, or anyone who knows, does the "civilian killer" diplomatic penalty decay over time? It seems to just stay at -20 for me. I found some details from searching but still don't understand how it works. Is it applied only after you reach a -50 penalty for capturing civilians with a single player, after which you are labeled a "civilian killer" by all and receive -20 with all players?
 
For @Recursive, or anyone who knows, does the "civilian killer" diplomatic penalty decay over time? It seems to just stay at -20 for me. I found some details from searching but still don't understand how it works. Is it applied only after you reach a -50 penalty for capturing civilians with a single player, after which you are labeled a "civilian killer" by all and receive -20 with all players?

It's -20 if you have -50 or higher with any other player. It does decay over time.
 
When I build a naval melee unit, why is it not able to attack enemy units from city? I have 2 coastal tiles which are occupied by enemies and my trireme is not able to attack them.
 
When I build a naval melee unit, why is it not able to attack enemy units from city? I have 2 coastal tiles which are occupied by enemies and my trireme is not able to attack them.
Iirc you naval ranged units were not able to attack if they are garrisoned in the city but naval melee was changed not so long ago .. not something i'm very fond of tbh.
What is civilian kill penalty?
Stealing a worker or a settler applies negative diplo penalty around -20.
 
Is the number of religions tied to the standard number of player in a given map size or the actual number of players regardless of the map?
I tried playing a standard size map with 10 players (standard Pangea is just too big for 8 players) and no more than 5 religions could be founded.... Is this intended?
 
Is the number of religions tied to the standard number of player in a given map size or the actual number of players regardless of the map?
I tried playing a standard size map with 10 players (standard Pangea is just too big for 8 players) and no more than 5 religions could be founded.... Is this intended?
I believe it is tied to map size. I've been playing recently with a similar setup on the new communitas, large map with 12 players (2 extra) vying for 6 religions.
 
I usually play huge Pangaea, but this time I tried a huge Continents. Usually I play with 16 civs on Pangaea and it leads to balanced situation where each civ can settle enough cities without going crazy. But this time I only got space for 4 cities and I have to place the cities tight. Is Continents that much smaller than Pangaea in terms of land or I just got unlucky ? What is the number of civs to achieve similar land per civ on Continents as huge Pangaea with 16 ?
 
Last edited:
I usually play huge Pangaea, but this time I tried a huge Continents. Usually I play with 16 civs on Pangaea and it leads to balanced situation where each civ can settle enough cities without going crazy. But this time I only got space for 4 cities and I have to place the cities tight. Is Continents that much smaller than Pangaea in terms of land or I just got unlucky ? What is the number of civs to achieve similar land per civ on Continents as huge Pangaea with 16 ?
I find Pangea to be on average 1.25~1.5X the size of a same setup continents; i prefer adding more AIs when i play standard pangea to be at around 10 players ... I'm not a big fan of huge maps myself but if it follows that same pattern i think 20 civs would net a similar result of roughly 5-6 convenient city spots for every player or even more if you like settling cities with minimal distancing.
 
I find Pangea to be on average 1.25~1.5X the size of a same setup continents; i prefer adding more AIs when i play standard pangea to be at around 10 players ... I'm not a big fan of huge maps myself but if it follows that same pattern i think 20 civs would net a similar result of roughly 5-6 convenient city spots for every player or even more if you like settling cities with minimal distancing.
You are saying Continents is smaller..yet you're recommending more civs than on Pangaea ? I'm lost here.
 
Last edited:
Back
Top Bottom