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Recent content by simishag

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    Which Techs Are Exempt From Monopoly Restrictions?

    Any tech which unlocks a Great Wonder will probably be hoarded, and definitely if the AI is attempting to build that wonder. This is fairly obvious because all the AIs will offer you that tech right after the wonder gets built.
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    Culture Victory Advice

    There's a Culture Victory guide on the site somewhere so check that out first. But basically it's all about getting your 3rd city to Legendary. Your capital (more specifically, your first city) will almost certainly get there 1st or 2nd, so it's the other 2 cities that you have to figure out...
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    What does give me The Versailles

    I agree with this to an extent. The AI really seems to overvalue Divine Right, and spreading it around often gets them to waste time building Versailles. Not sure if it's worth it if you have to research it completely, but it's a great way to utilize an extra Great Prophet. I think a GP will get...
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    Espionage

    The guide is more about the "Espionage Economy", in which you generate a ton of EP and then use those to steal techs (rather than research them). That can work but it is (of course) situational. You need a lot of cities, and a lot of EP buildings like Courthouse & Jail. But I'll leave the...
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    For you, what would be the most important technology in the game?

    Honestly, this kind of gets to the heart of the matter. I don't think it's really possible to pick 1 single tech over an entire game. There are too many techs and the game is too long. HOWEVER, if we focus on each era, this question might be much easier to answer. Not to hijack the thread or...
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    Let warrior/scout defend or move away from animals?

    At Prince & below, you get a certain number of "free wins" vs barbs (pretty sure animals count as barbs). It's 5 free wins at Settler, decreasing by 1 each level up. I think this applies whether attacking or defending. As noted, you get more exp for attacking so if you have a free win, use it to...
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    Machine gun question

    I just checked the XML and the Machine Gun is indeed listed as UNITCOMBAT_SIEGE. This seems like an obvious mistake by Firaxis; a unit marked "Only Defensive" is useless as a siege unit. Also the upgrade path goes Grenadier - Machine Gun - SAM Infantry, which is Gunpowder - Siege - Gunpowder...
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    Machine gun question

    No. Citadel XP bonus only applies to Siege units. The MG is a Gunpowder unit. There is a entry on the Civ Wikia that says the MG is Siege but that is incorrect.
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    City spacing

    City overlap is usually a minor issue compared to pushing out borders and blocking resources or choke points. As previously mentioned, by the time the cities will actually clash over a tile, the game is won because the cities are so large. Also, if you have, say, 3-4 good food resources in...
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    So, why Pyramids.

    One thing I've noticed about the Mids is that it usually gets built pretty late. Sometimes in the early game I lag in tech and I run out of infrastructure to build, and the map or tactical situation doesn't really justify a war or military buildup. In that case, with nothing else to do, I'll try...
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    So, why Pyramids.

    The primary reason to pursue the Pyramids is to unlock all the Government civics. Not only that, but to do so far, FAR earlier than happens normally. HR is the only civic in that category for a loooong time and I always find the path to Constitution to be a pain. The other 4 categories stagger...
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    When to let go of Stonehenge?

    I would note also that the Stonehenge-generated Monuments have significant value to the 9 Charismatic leaders (Monument +1 happiness) and the 3 civs with Monument UB (Egypt, Ethiopia, Native American).
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    I can only win cultural victories

    I had this problem for a while, settling for culture & space wins, until I started reading the forums here more. I realized I was building too much infrastructure and thus I wasn't building enough military units. I made a conscious effort to eschew certain buildings (lots of choices here, but...
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    A small question - cotteges vs workshops vs windmills

    I will often replace some mines with windmills later in the game when cities have too many hammers and not enough food. I know, I know, there's no such thing as "too many hammers", but you have to look at each city carefully to make sure that it's working all its tiles, and that it's not stuck...
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    Timing of Golden Ages

    Exactly. For non-Spiritual civs, the timing of civic changes can be tricky to manage. Consider the number of civic changes that occur in the game. Each change costs 1 turn of anarchy, and later in the game, changing multiple civics at once costs 2 or more turns. This could add up to 5 or more...
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