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City spacing

bowlie

Chieftain
Joined
Oct 7, 2012
Messages
35
Im playing a game with two other people online, on 18civ earth map. Im Catherine and im trying to establish russia as a full country before expanding elsewhere. The catch is I messed up my economy early, expanding to try and stop Cyrus getting into my lands. It worked to an extent. Im running a production economy at the moment. The main issue though is city spacing. Im not sure If I should spread my cities out so they each get a BFC, like I usually do, or placing them so one or two tiles overlap. Not loads, like placed in 9 square grids, but a few overlaps so I can get more cities in.
 
Well i'm only a monarch player but from what I've read and watched, city overlap is actually pretty strong because the closer together your cities are the less they cost you in maintenance.
 
Overlap also allows for resource/improvement sharing and improves/optimizes worker management. An important aspect early game when cities are naturally small anyway and BFCs can't be fully worked for a very long time. Also, a good way to tag team cottages with helper cities to keep them growing as you whip stuff early or run specialists.

So note, bowlie, that a lot of high level players make great use of city overlap and often much more than just 1 or 2 tiles.

Ofc, you also settle cities according to resources and getting immediate food and production. (Creative gives some leeway). So how you settle correlates to playing the map.
 
Cheers guys, Yeah I was thinking food sharing would be great, I could grow one city quickly, while another produces, and then swap. Looks like im putting them closer than normal this time then.
 
City overlap is usually a minor issue compared to pushing out borders and blocking resources or choke points. As previously mentioned, by the time the cities will actually clash over a tile, the game is won because the cities are so large.

Also, if you have, say, 3-4 good food resources in close proximity, you can build 2-3 cities with the intent of sharing the resources. As you develop each city, you can switch off control as necessary, and as the game goes on you will find that a good equilibrium is reached.

Finally, you can spread cities extra far apart early, in order to spread borders and grab land, and back-fill the open land after obtaining strategic objectives. This works especially well to grab resources while still securing less valuable tiles for later improvement.
 
Is there an overview somewhere on the dependence of maintenance on distance to the capital?
Last night I failde miserably on Emperor (Warlords) trying to "box in" Ragnar and deny him marble and horses while playing Catherine. I placed 2nd and 3rd city befor 2000 BC at about 7 tiles each from the capital. something I wouldn't have thought twice about on lower levels. Very soon afterwardy my research slowed down considerably and together with the low happiness cap (3), lack of happiness resources and nor Religion whatsoever on the continent I pretty much hit a wall around 0 A with 6 cities, no wonders or religions, 20% research or less. And none of the others (Shaka, Togukawa) will even trade, although I shared food resources and have open borders with Ragnar and Shaka. Guess I overestimated the benefit of Catherine's fast settlers and fast border pops...
 
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