I find that I have trouble "letting go" of Stonehenge in my games. I tend to always go for it early on and then I find myself avoiding Calendar for as long as possible so that I don't make it obsolete.
I just played a game where I did not acquire Calendar until 1700 AD, because I just couldn't justify losing the free +1 culture in every new city I build or capture!

But this is costing me, because it makes it so that I can't use several resources. In the same game, I had banana, spice, silk, and incense but couldn't get any of them because I didn't have Calendar.
So, I'm basically wondering, what is a good cut off point to go for Calendar? And how do you overcome the loss of the "free culture" that Stonehenge provides?
Like I said above, I just love that aspect. Often my new cities will expand before they have even built their first thing, and I'm struggling to find a point to stop that so that I can get all the resources that require Calendar.
I just played a game where I did not acquire Calendar until 1700 AD, because I just couldn't justify losing the free +1 culture in every new city I build or capture!


But this is costing me, because it makes it so that I can't use several resources. In the same game, I had banana, spice, silk, and incense but couldn't get any of them because I didn't have Calendar.
So, I'm basically wondering, what is a good cut off point to go for Calendar? And how do you overcome the loss of the "free culture" that Stonehenge provides?
Like I said above, I just love that aspect. Often my new cities will expand before they have even built their first thing, and I'm struggling to find a point to stop that so that I can get all the resources that require Calendar.