Hey guys, I'm getting a ctd every time end turn is applied and I have no idea why.
I've attached the autosave before the ctd, the Python Err 2 log, and 4 different .dpm files.
I'm pretty sure no one has nukes because I timed the completion of Manhattan project and the resolution voting just right ;)
Anyway here is the save; I haven't managed to get the CTD yet, but I'll keep trying.
Edit: It seems I get something else now; If you play the save use the F35s in the...
Coming back to the nuke CTD I was having a while back, I started a new game with the latest SVN build and I was still having continuous CTD at modern era. I checked the PythonDbg log and I saw the same message as before:
PY:Nuke detonated at xx, xx
PY:Nuke detonated at xx, xx
This game is...
I have been playing an AND2 game into transhuman era. 3 continents , 5 players and low ocean levels. I have turned on realistic corporations, so as not to bother with managing corporation costs, but i have realistic economy off. I have been checking those 2 civics since they appear to be a very...
Thanks I did that and got the log files.
This is the PythonDbg log, the PythonErr log was empty.
From a quick glance at it, in the last 2 lines read:
PY:Nuke detonated at 79, 36
PY:Nuke detonated at 79, 36
This is the point where I think its crashing; while AI turn seems to play out...
I'm having constant CTDs on a specific turn, however I can't find where the logs are. I have enabled auto logging in the BUG menu, but the file it is supposed to create doesn't exist.
Repeated game crashes when I end turn. It probably has something to do with building corporation execs as I get errors (Error in Unit.built... ) and get laggy when the screen centers on them.
Playing a huge epic game from ancient era and i have some questions.
Is there a way to lower the 5% extra unit cost? I am not asking for a change in the mod, just what xml file to edit to lower it a little because 3000 :hammers: for a musketeer is seriously annoying.
The Guilds while a nice...
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