Thanks for believing I could possibly be of use.45°38'N-13°47'E;12021222 said:I know what you mean Absolutely no problem and thank you for pointing out things to improve.
Thanks for believing I could possibly be of use.45°38'N-13°47'E;12021222 said:I know what you mean Absolutely no problem and thank you for pointing out things to improve.
The solution to this given in Tech Support forum is to delete the contents of the "CustomAssets" folder (for me it's in "My Documents\My Games\beyond the sword"). Yes that seemed a bit drastic so I created a copy of the folder first, but anyway the solution worked and I have not yet needed (thus will probably never need) the backup copy. Apparently this folder is repopulated if empty when you restart the game... or something.
BtS log files
To speed up finding possible causes for bugs, you can enable logging in BtS and attach zipped log files in this thread when you post about your findings.
To enable logging go to BtS folder and open Civ4Config. Check following options to these settings:
; Enable the logging system
LoggingEnabled = 1
; Overwrite old network and message logs
OverwriteLogs = 1
; Enable rand event logging
RandLog = 1
; Enable message logging
MessageLog = 1
Please when reporting a CTD or Bug give details. If it is reproducible CTD post save game With what Game Options you have set and what you were doing when it happens. Otherwise without details it's a guessing game. And we can not fix anything if we have to guess.
More Details, the More the better.
You will find the Log File in the My Documents path, ex. C:\Documents and Settings\Administrator\My Documents\My Games\Beyond the Sword\Logs.
Delete the old logs 1st, then start game with turn that CTD's run turn let CTD happen. Then from the New Log files generated (from the location given above) post the most important log files which are PythonDbg and PythonErr.
JosEPh
PY:Nuke detonated at 79, 36
PY:Nuke detonated at 79, 36
@tasans,
You have the game start option Advanced Nukes ( I'm not remembering it's correct name at the moment) Option check On? Need to know whether it's on or not. I may need to contact Civ Feuhrer if that Option is On.
Are you using a Worldbuilder made scenario?
JosEPh
Yes Advanced nukes are on.
I am not using a scenario, it is a normal game that was saved and loaded through worldbuilder.
That actually does make it a scenario cause that's how you make them. That's why the Python was giving WB saves infos.
Advanced Nukes is Civ Fuehrer's modmod but I don't know what version is in AND2.0. Will have to check.
And what map are you using?
To put this back on track. Version Beta 3, SVN 602
1. Missing CIV4Alerts_WarTrade in the bug screen 4th tab from memory (Doh!!) IN the bug screen.
2. No "Respawn Holy City Option" and it doesn't work when the holy city is destroyed. So not on by default, and not an option.
3. Inquisitors, I'm still banging on about this chestnut. I have researched Intolerant, I have adopted the Civic in religion, of intolerance, yet, I still have inquisitors greyed out, when I select "show unbuildable units, or not at all, when I choose hidden. So WHAT AM I MISSING OUT ON. Don't just moronically say "well I can build them" EXPLAIN, version of mod, etc.
Do I need another Technology, I haven't researched liberal as yet, so its not that.
And further, what is "free religion" civic's, is that a hangover from the unmodded Civ 4?? I assume so.
Further notes on game play.
The AI's seem to have an inordinate love of the Civic's ;
Intolerant - THEY run this in most cases.
Pacifism - In conjunction with Intolerance.
Now I play with aggressive AI, so war's abound, but as a pacifist, they war CONSTANTLY. Yes, I'm the same, but I win, crush in my wars, not sending stacks of troops to their virtual death (it is a game ha ha). This only, combined with revolutions, only raises the level of unrest and destroys the AI's Civilization.
Note from Current game, Playing Immortal, Giant map, marathon speed. Revolutions on, Rom Continents.
Lots of spawining of Civs, even though I set it to city size 7, they just kept spawning and growing, now set to 10. Rebels, keep popping up all over etc.
On 2nd Continent, 3 civs were actually above me in score, one civ 300+ points well done. (but I was playing assuming, we were the advance continent)
On options, namely high to low option. I'd recommend, don't play with Revolutions on, bad idea, too many 1 city Civs, to try to recover yourself. I've world built out 3 or 4, but more keep popping up. Tried to seed my low civ, but new ones keep popping up as 1 city rebels.