Recent content by TCBB

  1. TCBB

    [NFP] [discussion] Major flaws of Civ VI - part 2: Flat yields vs. scaling yields

    I was thinking about exactly this the other day in relation to the Preserve. When you build a Preserve, you don’t get much benefit from the go (usually, just +2 housing and a culture bomb) — it’s only when you build the Sanctuary / Grove that the yields come online. That’s essentially what...
  2. TCBB

    Russia or Canada poll

    FFIW, my own completely anecdotal experience says it *can* happen. Hotseat game, one of the AIs (Arabia) killed my city-state (Bologna), so I denounced him as Canada to liberate it. Promptly forgot what I’d done it (because the turns in hotseat games take forever), but Arabia soon repaid me by...
  3. TCBB

    Russia or Canada poll

    I know the OP’s question asked who was the better tundra civ, but I think it’s worth adding this: Often, I don’t spawn anywhere near tundra as either Russia or Canada (I’m convinced there’s something wrong with my RNG). In these situations, I definitely prefer Russia. While Canada’s immunity...
  4. TCBB

    [GS] What's the ideal number of population per city?

    Well exactly. Min-maxers gonna min-max, but that doesn’t make them right (and, perhaps more importantly, it sucks all fun from the game). My own response to the OP: I’d say it depends on the victory condition. For science victories, you need quite a lot of districts: Campuses, obviously, but...
  5. TCBB

    April 2021 Update - Patch Notes Discussion

    If you have a problem with the post please report it rather than responding, thanks --NZ
  6. TCBB

    things civ VI did GOOD (part 2)

    Engaging with the map is definitely the best thing about Civ 6 (which is, of course, a result of the whole district separation mechanic). I recently fired up a game of Civ 5 while I was waiting for the new NFP patch to drop, and it immediately struck me how much I missed engaging with the map...
  7. TCBB

    Medieval and Renaissance buildings elimination thread

    Archaeological Museum (2)(5-3) Grand Master's Chapel (23)(22+1) Intelligence Agency (16) Shipyard (23) University (28) Archaeological Museum (2)(5-3) Even though I'd like to see the Shipyard lose some points (it's great, but undeniably situational), I'll go for the un-controversial downvote...
  8. TCBB

    Medieval and Renaissance buildings elimination thread

    Armory (11)(14-3) Archaeological Museum (21) Art Museum (3) Grand Master's Chapel (21) (20+1) Intelligence Agency (24) Shipyard (28) Workshop (6) University (21) Armory (11)(14-3) Previously upvoted this, but it should go soon - probably after Art Museum and then Workshop. Military Engineers...
  9. TCBB

    [NFP] April Update Video

    (copy paste from other thread) Massive changes to Mapuche, Canada and, especially, Khmer, who will now be an absolute faith juggernaut. The ‘major adjacency to holy sites from rivers’ bonus alone has the potential to be amazing, let alone the other buffs alongside it. More dubious about...
  10. TCBB

    Rebalance of 2/3 of all civs in April!

    Massive changes to Mapuche, Canada and, especially, Khmer, who will now be an absolute faith juggernaut. The ‘major adjacency to holy sites from rivers’ bonus alone has the potential to be amazing, let alone the other buffs alongside it. More dubious about Spain: they’re still very dependent...
  11. TCBB

    Medieval and Renaissance buildings elimination thread

    Armory (20) Archaeological Museum (22) Art Museum (12) Chancery (5)(8-3) Grand Master's Chapel (22)(21+1) Intelligence Agency (22) Medieval Walls (1)(4-3) Shipyard (27) Workshop (12) University (21) Grand Master's Chapel (22)(21+1) I was typing out a long argument, but @Drivingrevilo...
  12. TCBB

    Medieval and Renaissance buildings elimination thread

    Armory (22)(21+1) Archaeological Museum (24) Art Museum (10) Bank (2) Chancery (20) Foreign Ministry (0) (ELIMINATED) Grand Master's Chapel (23) Intelligence Agency (22) Medieval Walls (6) Shipyard (25) Workshop (17) University (20) Foreign Ministry (0) (ELIMINATED). Leveraging city states just...
  13. TCBB

    Medieval and Renaissance buildings elimination thread

    Armory (21) Archaeological Museum (21) Art Museum (17) Bank (5) Chancery (20) Foreign Ministry (14) Grand Master's Chapel (21) Intelligence Agency (22) Shipyard (21) Renaissance Walls (16) (19-3) Workshop (21) University (21) (20+1) Renaissance Walls (16) (19-3) I can count on one hand the...
  14. TCBB

    [NFP] Renaissance Era Policy Card Elimination Thread.

    Invention (3)(6-3) Logistics (27) Machiavellianism (8) Triangular Trade (7) Wisselbanken (33)(32+1) Invention (3)(6-3) I understand the arguments, but I can't say I've ever made use of this. In my mind, Wildcard slots are just too valuable to use on this. Wisselbanken (33)(32+1) No strong...
  15. TCBB

    [NFP] Renaissance Era Policy Card Elimination Thread.

    Drill Manuals (17) Frescoes (9) Invention (22) Liberalism (17) (20-3) Logistics (25) Machiavellianism (23) Rationalism (23) Religious Orders (18) Simultaneum (11) Triangular Trade (24) Wars of Religion (21) Wisselbanken (22) (21+1) Liberalism (17) (20-3) By the way @Duke William of Normandy ...
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