Recent content by The_Black_Vegetable

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    TSG 276 Opening Actions

    In my experience, captured cities only get the buildings if you take the policy after you have already captured the city (don't know if the city needs to be annexed or not, or whether it even needs a courthouse). You typically have the monument policy before you capture or annex, but it would be...
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    TSG 276 Opening Actions

    In my experience, it's not so easy to use a battering ram to take an AI capital. The ram itself is strong enough to take the city, but it can't take any hits from melee units. Hence, you either need 2-3 horse archers to take out the enemy units (which you won't have turn 10), or you need to be...
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    TSG 276 Opening Actions

    My idea for this map is that a quick finish time should be possible, however I am going to abandon my first attempt. As can be seen from the screenshot, nothing is lost yet (the timing is actually pretty decent, T90 Education), but I've simply bitten off more than I can chew. In general, I find...
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    TSG 276 Announcement

    I won't give any spoilers, but I'm very curious to learn how people get on with this game. I'll also be playing, out of competition again.
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    TSG 275 After Actions

    Turn 275 culture victory (out of competition, as I created the map). Not intended to coincide with the GotM number - I just had a tough game. I had underestimated the challenge of CV on Immortal a little, and I overestimated how good the map would be. When I rolled the map, I played for about 20...
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    TSG 275 Announcement

    Since I made the map, I will be playing this one out of competition, and I won't be sharing anything until the After Actions thread. Good luck everyone!
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    TSG 274 After Actions

    T198 domination victory. Seeing the other reports so far, I'm happy my finish time isn't as slow as I had feared. In the end, my dithering on the main land was not a huge factor. Instead, I think the deciding factor was how quickly you can get your ships in the water. As usual on water waps, my...
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    TSG 274 Opening Actions

    Only a short report from me this time. I usually struggle to balance war and sim with domination games, and this time the scales were even further towards simming than usual. The game started out well enough. I was warring Rome for workers, and suddenly I found he had lost all of his units...
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    TSG 274 Announcement

    Also a hill, by the looks of it. Plus, the lands west of the warrior are currently useless (could have horses and iron of course), so you might go for the river settle in the hope of more resources.
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    Hi Vadalaz, I would not mind helping out by supplying some maps occasionally. They would be...

    Hi Vadalaz, I would not mind helping out by supplying some maps occasionally. They would be normally-rolled maps though, I don't have any (or at least have never used) any map-editing tools.
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    TSG 273 After Actions

    I would probably leave the worker too. That early culture can come in quite handy.
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    TSG 273 After Actions

    Sadly, I don't have my autosaves anymore. If I find the time I might replay the map again myself, and post some screen shots. I can't make any promises however, my free time is a bit stretched at the moment and I've also recently jumped back into another game from years ago: Elite Dangerous. As...
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    TSG 273 After Actions

    I almost always go Freedom because I find it just clicks with my play style. In this game, I thought the gold from the Kasbahs would make it easier to purchase space ship parts, although of course the high faith in this game could also have been used to purchase engineers. Also, I like to get...
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    TSG 273 After Actions

    Turn 204 victory, same as (Femke?) @Bol :). Interesting to see the different approaches to this game, including the different settle locations. I was under the impression that wide play would be faster than tall for a science victory, so I went for 6-city tradition as described in the openings...
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    TSG 273 Opening Actions

    My very early game was a little disappointing. I got a very early pop-ruin, but then a barb ruin and a map ruin. The map ruin showed me two more ruins, but William took both of those from under my nose. I also did not meet the religious CS in time, so I had to go scout-scout-shrine. After that...
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