Recent content by TheEvader

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    Adding Austria

    How do I do this? I have already deleted a civ in the editor, and added a civ called "austria". However there is like no stuff filled in and I don't know what to put :confused: Civ traits, leader name, city names,starting techs, agression, eras, Unique Unit, it's all empty! How do I know and...
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    Emperor?

    Well I get 1 spearman per city. Basically a city builds a settler, then a spearman to go with the settler, so that when the city grows to pop 2, it doesn't go into civil disorder. Maybe I should mix spears and warriors, I guess if I make warriors early I will be expanding much faster. About...
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    Adding one more civ without replacing another civ!

    Where do I go in the editor to enable Austria?
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    Emperor?

    I am too good for the level before Emperor, and end up leading all game( that's very boring), but at Emperor I do awful. I even use the editor so I have excellent terrain but fall way behind in science and cities. I turn the science to 100%, but after a while I need to take it down to 80%. Why...
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    World Maps? Changing civ traits?

    Hey, is there any world maps to play in conquests? Like a map of the whole world, and you get placed according to your civilization location (English in England, Germans in Germany, Spanish in Spain, etc) This would be very fun to play. I know of the scenarios, but those are only part of the...
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    Civ and why?

    What civs do you guys play and why? I never bought PTW, but in vanilla civ3 I played as Chinese or Egypt because I liked their culture and traits. In Conquests I am playing the Ottomans, Chinese, and Egyptians. I like the American traits in both games, but it's boring, as I'm American so I...
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    Best Traits?

    What are the best civ traits? I pretty much always go with a civ that is industrious, or else I won't play them; since I like to focus on production and tile improvements. Commercial is good for extra gold. I have been playing as the Ottomans and scientific seems ok, a free advance is nice...
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