Recent content by ThoricFrame

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    Crime & Punishment

    It's all sorted out now, the crime rate numbers are a little confusing. In the first screenshot the general property sources says +97/turn so it seemed like I'd need a lot more watchmen than are actually required.
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    Crime & Punishment

    Help, crime is out of control. http://imgur.com/osTIQrf http://imgur.com/zWcslvf This is the direction that all of my cities are heading in. I have all of the crime reducing buildings available to me in those cities, and for the most part I avoid crime increasing buildings (exceptions are...
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    Workers

    If they're automated then once you can make sea tunnels they route-to to wherever the resource is. Tunnels take a long time to build, maybe that's what they are doing?
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    C2C - Buildings Discussion

    I had an idea about the scaling health buildings and +food% buildings... I'm not sure if this is modded in or if it's vanilla civ5, but there were buildings that provided happiness, say +3 temple and +4 from a colosseum etc. But they only provided as many happiness as the city had population...
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    C2C - Buildings Discussion

    Glad the over-the-top builder in me gave you an idea :lol:
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    Workers

    Yes I remember elephant units that could build roads often caused RoM to break... Something about trying to build roads somewhere with enemy units in the way?
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    C2C - Buildings Discussion

    I just counted from my playing a bit beyond the most recent save, 149 from tiles says the city screen, and I counted 149.
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    C2C - Buildings Discussion

    Whoops, knew I was forgetting something! Public Transportation +17 (+0.1 per citizen) So as the city grows each new citizen will add 0.6 healthy and 1 yuck. 36 surplus healthy / 0.4 = 90, so if nothing else changes the city will grow to size 260 and have healthy and unhealthy balanced. And...
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    C2C - Buildings Discussion

    The rice bonus finished placing so that's another +5% from druidism, I acquired a source of potatoes so another +6% from cereal mills, and I have east west traders corporation whose building provides a food bonus, +3% each from coffee, cotton, spices, silk (but i lack sugar). so 5 + 6 + 12 = 23...
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    C2C - Buildings Discussion

    Hello again, just giving an update about my crazy city. Size 141, lots of food but 30 net :yuck:. http://forums.civfanatics.com/attachment.php?attachmentid=301555&d=1315734645 Size 144, more food and 0 net :yuck...
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    Caveman 2 Cosmos (ideas/discussions thread)

    I don't like the idea of blizzards etc lasting years (ie 1+ turns)... This isn't game of thrones.
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    C2C - Civics Discussion Thread

    The corporation ones aren't vicinity bonuses at all. IIRC nothing else effects food, except for small bonuses to farms and extra trade routes (more food from the agriculture food from trade routes)
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    C2C - Civics Discussion Thread

    Hokely dokely! Save included. Looking through what's there for all the multipliers. Capital +20% from feudalism Building bonus: Victuallers guild hall: +25% Resources bonus (80%) Cereal mills: +6% each for corn, wheat, rice (no potatoes). +18% Mobby meats: +4% each for cow, pig, deer (no...
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    C2C - Civics Discussion Thread

    There we are, no unhealthy... for a turn. But yeah it's a combination of many things! Unlimited wonders so I have crazy bonuses to trade routes, although I think I was getting +660% from population? Rev is OFF, it slows the game down and the AI doesn't seem to handle it well... It is...
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    C2C - Civics Discussion Thread

    Just resumed playing a game with the new agriculture civics. My capital was already ridiculous at size 141 but this is insanity.
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