Dancing Hoskuld
Deity
ok, now I gave every worker some iCombat and the Canonlydefend tag. Lets wee where we go, so far no crash
Anyhow: Is it on purpose that the stats for clones and androids are listed both in the main Civ4UnitInfos.xml and the worker_upgrades_CIV4UnitInfos.xml in zzExperimental?
Yes. The what they can build, upgrades and changed worker rates are the only things different in the worker_upgrades files.
It turns out, as expected, that the stuff in builds is additive with the builds in the core file so my attempt to reduce the amount of old stuff that they can do has failed in the experiment but will work when I move it into the core files. Lets face it. the whole idea was some inspiration about something that was bugging me, I still need to do all the persperation to make it work.
