I suppose if one divides one's early game energies between "conquest" and "cultural victory", then maybe Teddy is helpful. But since I only have soft units for the most part, it doesn't really help my approach to the game. The conquest approach to cultural victory seems like a different sort of...
Netting an entire continent takes a lot of military and conquest I suppose. My strategy here concentrates on soft units that can't take a continent. Except for early units to capture AI's settler so I can get some early cities and damage the AI, my only hard units are defensive and not suitable...
This is exactly what happens. But if one doesn't generate enough units, like how I play, it's just not a helpful attribute. The only early military I use is to steal settlers from the AI, and after that, my military is 100% defensive and there isn't much of it. His big bonuses for culture come...
Maybe if one pushes science really hard, maybe one gets film studios earlier but then one has to also have to have a fully developed theatre square. But I don't really understand this sort of game because my strategy described, the game is over in the 1800's and I've either lost or won by then...
With the strategy I've outlined, Norway and Scythia both work well.
My game is lengthy and science is critical to it, but it isn't first priority. I've won without science.
I really don't understand how seaside resorts even work. So for example, my current post-update game as Australia, I am...
Actually, I've never had more than 8-10 artifacts. I didn't even know they go to 16. And since I usually have no more than 6 cities, I don't have places for that number of artifacts.
Of course I respect every way people play the game and I don't impose my own way of playing on others. In fact I...
Well surprisingly, even in the latest update, AI still sends settlers out unaccompanied. So if you can come upon then and declare war to capture settlers, you can get a few cities. They will continue the war but by the time they get to my capital, I can have a good enough defense to fend it off...
She says:
Actually, I found Egypt pretty easy to win a diety cultural victory with, but haven't tried with them since the new update.
In general, I play the game according to my own set of game ethics which of course involve no restarts but also include things which may be less common, like...
Thanks for the reply Victoria. She says:
I'm trying for a challenge when going for Cultural victory so I don't play culturally buffed civs and Kongo is the most buffed/OP civ out there. I've only played it once because cultural deity victory is too easy with Kongo. Instead, for a challenge, you...
FYI: I just posted a Diety level strategy which works with the latest update here: https://forums.civfanatics.com/threads/strategy-for-cultural-victory-on-deity-with-civilizations-with-no-cultural-bonuses.612301/#post-14692826
My wife has never read or posted on this board but has played Civ regularly for the last 15 years since Civ 3. Typically she is able to beat the game on diety level within about two weeks of the release and then she only plays on that level. She asked me to post this strategy for how she wins on...
Thanks, then I'm going to assume I've had a shocking run of bad luck on OCC and that it isn't "programmed in" to make OCC even harder.
My 2nd question is, in Diety-level OCC, is it possible to overcome wandering for a few turns to find a better city building location if the starting location...
I've noticed that starting territory at Diety with One City Challenge appears much worse than when it is not OCC at the same level. Have I just had bad luck or is this programmed into OCC? Also, is it better on an OCC game to wander and look for a better piece of land to build your one city or...
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