tyroneslothrop
Chieftain
- Joined
- Nov 14, 2002
- Messages
- 20
My wife has never read or posted on this board but has played Civ regularly for the last 15 years since Civ 3. Typically she is able to beat the game on diety level within about two weeks of the release and then she only plays on that level. She asked me to post this strategy for how she wins on Diety playing a civ with no cultural boosts, either with or without spies. The strategy has already been adapted below to the latest update which has some features that affect cultural victories on deity level. She also doesn't know if this strategy is a known strategy for Civ6 since she doesn't know what other Civ6 deity players do.
With some luck, this strategy works without spies - for example, if you build cultural districts early enough. But with the latest update, it’s possible that spies are required to disrupt opponents’ space race.
(Comments related to the latest update are in blue italics below.)
Victory conditions:
Overall Strategy:
With the latest patch, other civs are starting the space race in early 1600’s and win space race by 1800’s. Therefore, you must send out spies to disrupt rocketry. But to succeed, you have to have a strategy in place. This is the spy tactics to use.
The general Spy tactics:
The general Wonders tactics are:
The general defense tactics are:
There are many nuances. She can answer any questions.
With some luck, this strategy works without spies - for example, if you build cultural districts early enough. But with the latest update, it’s possible that spies are required to disrupt opponents’ space race.
(Comments related to the latest update are in blue italics below.)
Victory conditions:
- Deity levels
- Cultural victory
- Player's civilization has no cultural bonuses
- Latest Civ VI update
- Without spies if lucky or with spies otherwise (may require spies since latest update to disrupt rocketry)
Overall Strategy:
- Focus religion & culture
- Establish pantheon with bonus to relic tourism
- Build Mont St. Michel
- Switch government to theocracy when MSM is finished
- Start purchasing apostles and explore the map with them to find other civs
- Produce relics as fast as you can
- Found 5 cities and have fully-developed cultural and holy districts
- Start developing commercial hubs in all 5 cities
- Buy Great People that benefit from tourism (for example: the Great Merchant that give bonus to 25% tourism with civ you have trade route with, the Great Scientist that increases tourism from antiquities by 300%, and the Great Merchant that increases tourism by 10% from industrial zones)
- Attract Great Writers - if you had established all your cultural districts early enough, you would have attracted all the Great Writers, but if you find you don’t have enough writers, you can send spies to steal artworks
- Become suzerain of many city-states, preferably cultural or scientific, but with a focus on military around your borders (this is especially important since the latest patch)
- Usually by the time that you have a Great Musician to plant, the game is already over.
With the latest patch, other civs are starting the space race in early 1600’s and win space race by 1800’s. Therefore, you must send out spies to disrupt rocketry. But to succeed, you have to have a strategy in place. This is the spy tactics to use.
The general Spy tactics:
- Plant spies in enemy city with commercial hub
- Gain sources
- Steal gold (higher percentage of success than disrupting rocketry)
- Once gold is successfully stolen, you get a random promotion - select promotion which best enhances the future theft of artworks or rocketry disruption (depending on the goal), or which gives higher escape chances
- If you are lucky enough to reach 90% rocketry rocketry disruption with a spy, you can move them from enemy city to city stealing or disrupting (depending on goal)
The general Wonders tactics are:
- Build Wonder with artwork slots
- Build archeological museums in all cities, instead of art museums
The general defense tactics are:
- Have a defense unit in the city and a ranged unit on a hill nearby
- Build walls only when the enemy is at your doorstep, since then they will already have spent time beating directly on your city before the wall is finished, and often, they will attempt to make peace the moment your walls are finished
- Since the latest update, the enemy destroys your surrounding farms reducing your production and because your own military units don’t make much of a dent on them, it's important to be suzerain of military city-states around your borders so that they can join in the war when it is declared against you and they can be dishing damage to enemy units instead of you
- Typically, along with being suzerain of the nearby military city-states, ancient walls and a few units are enough to defend a city and when an enemy sees they can’t beat you, you get a nice bonus and they make peace for the rest of the game.
There are many nuances. She can answer any questions.
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