Hi, the mod you were requesting for is done, try and test it for yourself. If you want to change the mod's name or description, go into the file "Significant Tall Build.modinfo" and change them accordingly.
Also, impermanenting the 6 extra difficulty from my mod into your mod would causing some problems, since player who installs your mod but not my mod would get error from not finding my mod's stuff when playing your mod, you sure want to impermanenting the 6 extra difficulty in your data? that...
Yeah, I need to remind you that the base influence gain are 10, 20, 30 respectively along the 3 ages, not a static bonus, changing all of those would requires some works.
If you want, you can provide detailed instructions on the debuff number and restrictions to me, I will see to it to make it a mod if I get some free time.
Oh hello there, to answer your question, yeah I think this idea can surely be done, has certain debuff depending on player's settlement count is doable, making it difficulty depended is not that hard either.
Although the "spawning new city-state or civilizations" is a little too advanced, even...
Deity and Beyond is a mod that adds 6 more difficulty levels into the game, each one being progressively more harder than deity. For players that feel the Deity is still too simple.
With this mod, the game now has 12 difficult levels:
Scribe
Governor
Viceroy
Sovereign
Immortal
Deity
God
Brahma...
So, after looking into the FireTuner, I found out the function has been changing into Game.GetEras():ChangePlayerEraScore(playerID, amount)
I don't know why they changed that, but fortunately we can found it out. The Lua Object table is outdated, hope someone can update it.
I was calling this function in my latest mod, but the lua log keep saying the line "Game.ChangePlayerEraScore(playerID, amount)" as "function expected instead of nil"
I was playing on the GS ruleset, so it's no way I don't have the era score functions.
So did this function get removed? if so, is...
The only modifier to grant a great person I saw is the Stonehenge one, and that one only grant you a great person belong to a specific class and is current in the great people timeline
Can I grant a specific great person individual by modifier? or is it impossible.
Yeah you're right, it seems the cooker does not want to cook any image if you don't have some kind of Artdef file, even if you don't need it at all.
That's some odd behavior if I saw any, but this work, thanks a lot!
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