Animation Patch & Other Art Mods for MNAI

Animation Patch & Other Art Mods for MNAI 0.08

Thread link:
https://forums.civfanatics.com/threads/animation-change.674040/

Install Instructions:
1. Start with MNAI
2. Copy contents in this folder to the "Asset" folder in MNAI
Done!

Changelog

v0.01
Losha idle/fidget/fortify animation changed to Spy, combat animation changed to Aztec Jaguar
Archmage(Generic) combat animation added as Crossbowman melee
Hemah combat animation added as Viking Berserker
Svartalfar voiceline changed to Amazon by SaibotLieh (https://forums.civfanatics.com/threads/female-unique-units.433694/)
Calabim Adept/Mage/Archmage voiceline changed to Losha
Calabim Brujah voiceline changed to Vampire
Vampire animation changed to Charlemagne_HeavySwordsman
Charlemagne_HeavySwordsman blood hurt animation fixed typo

v0.02
Eater of Dreams/Mobius Witch/Infernal Mage combat animation added as Viking Berserker
Courtesan/Calabim Mage combat animation added as default
Changed OO Cultist back to legacy version to match the button
Illians High Priest of Winter idle/fidget/fortify animation changed to Charlemagne_HeavySwordsman, combat animation changed to Viking Berserker
Bannor Flagbearer fortify/combat animation added as Warrior

v0.03
Less complicated installing
Losha changed back to melee (fortify animation changed to Aztec Jaguar)

v0.04
Shadow(Generic) combat animation added as Native American Dog Soldier
Grigori Medic combat animation added as Axeman
Loki combat animation added as ModernArtist_Activate without fade
Mercenary idle/fidget animation changed to French Musketeer
Calabim Archmage/Empyrean Priest/Empyrean High Priest idle/fidget animation changed to Charlemagne_LightSpearman
Japanese Samurai blood hurt animation fixed typo

v0.05
Covered twisted part of Mercenary left arm with plate
Added gloss to Mercenary pauldron and arm plate
Bigger sword and bigger hat for Mercenary
Better Button for Mercenary
Illians Ranger fixed swordsman taunt

v0.06
Unique graphics for Lanun Beastmaster, Horseman, Mage and Archmage
Changed unit graphics for Lanun Phalanx to Tercio

v0.07
Wraith combat animation changed to axeman
Merged CitystyleModMod, modified for compatibility with MNAI and better elven forest looks
Included fangorn style ancient forest BUT NOT IMPLEMENTED IN GAME

v0.08
Mercenary hand fix

XML Changes:
*For merging XML I use https://www.textcompare.org/xml/ to quickly find the differences

Art/CIV4ArtDefines_Unit.xml added entriesfor all corresponding units
Audio/Audio3DScripts.xml added AS3D_AMAZON_SELECT and AS3D_AMAZON_ORDER
Audio/AudioDefines.xml added SND_AMAZON_SELECT and SND_AMAZON_ORDER
Civilizations/CIV4CivilizationInfos.xml added for CIVILIZATION_SVARTALFAR:
<CivilizationSelectionSound>AS3D_AMAZON_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_AMAZON_ORDER</CivilizationActionSound>
Civilizations/CIV4UnitArtStyleTypeInfos.xml added corresponding units under UNIT_ARTSTYLE_LANUN
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Author
LeastCraft
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More resources from LeastCraft

Latest updates

  1. Finally

    v0.08 Mercenary hand fix
  2. Tiny change

    No longer modifies Units/CIV4UnitInfos.xml
  3. Wraith and City Styles

    v0.07 Wraith combat animation changed to axeman Merged CitystyleModMod, modified for...
  4. Typo

    Fixed typo in readme
  5. Lanun unit graphics

    Unique graphics for Lanun Beastmaster, Horseman, Mage and Archmage Changed unit graphics for...
  6. More mercenary touch-up

    Bigger sword and bigger hat for Mercenary Better Button for Mercenary Illians Ranger fixed...
  7. Mercenary Gloss

    Added gloss to Mercenary pauldron and arm plate
  8. Updated mercenary

    v0.05 Covered twisted part of Mercenary left arm with plate
  9. Mostly done!...I think

    v0.04 Shadow(Generic) combat animation added as Native American Dog Soldier Grigori Medic combat...
  10. Fixed error in README

    This patch is not compatible with vanilla FFH2
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