Thread link:
https://forums.civfanatics.com/threads/animation-change.674040/
Install Instructions:
1. Start with MNAI
2. Copy contents in this folder to the "Asset" folder in MNAI
Done!
Changelog
v0.01
Losha idle/fidget/fortify animation changed to Spy, combat animation changed to Aztec Jaguar
Archmage(Generic) combat animation added as Crossbowman melee
Hemah combat animation added as Viking Berserker
Svartalfar voiceline changed to Amazon by SaibotLieh (https://forums.civfanatics.com/threads/female-unique-units.433694/)
Calabim Adept/Mage/Archmage voiceline changed to Losha
Calabim Brujah voiceline changed to Vampire
Vampire animation changed to Charlemagne_HeavySwordsman
Charlemagne_HeavySwordsman blood hurt animation fixed typo
v0.02
Eater of Dreams/Mobius Witch/Infernal Mage combat animation added as Viking Berserker
Courtesan/Calabim Mage combat animation added as default
Changed OO Cultist back to legacy version to match the button
Illians High Priest of Winter idle/fidget/fortify animation changed to Charlemagne_HeavySwordsman, combat animation changed to Viking Berserker
Bannor Flagbearer fortify/combat animation added as Warrior
v0.03
Less complicated installing
Losha changed back to melee (fortify animation changed to Aztec Jaguar)
v0.04
Shadow(Generic) combat animation added as Native American Dog Soldier
Grigori Medic combat animation added as Axeman
Loki combat animation added as ModernArtist_Activate without fade
Mercenary idle/fidget animation changed to French Musketeer
Calabim Archmage/Empyrean Priest/Empyrean High Priest idle/fidget animation changed to Charlemagne_LightSpearman
Japanese Samurai blood hurt animation fixed typo
v0.05
Covered twisted part of Mercenary left arm with plate
Added gloss to Mercenary pauldron and arm plate
Bigger sword and bigger hat for Mercenary
Better Button for Mercenary
Illians Ranger fixed swordsman taunt
v0.06
Unique graphics for Lanun Beastmaster, Horseman, Mage and Archmage
Changed unit graphics for Lanun Phalanx to Tercio
v0.07
Wraith combat animation changed to axeman
Merged CitystyleModMod, modified for compatibility with MNAI and better elven forest looks
Included fangorn style ancient forest BUT NOT IMPLEMENTED IN GAME
v0.08
Mercenary hand fix
XML Changes:
*For merging XML I use https://www.textcompare.org/xml/ to quickly find the differences
Art/CIV4ArtDefines_Unit.xml added entriesfor all corresponding units
Audio/Audio3DScripts.xml added AS3D_AMAZON_SELECT and AS3D_AMAZON_ORDER
Audio/AudioDefines.xml added SND_AMAZON_SELECT and SND_AMAZON_ORDER
Civilizations/CIV4CivilizationInfos.xml added for CIVILIZATION_SVARTALFAR:
<CivilizationSelectionSound>AS3D_AMAZON_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_AMAZON_ORDER</CivilizationActionSound>
Civilizations/CIV4UnitArtStyleTypeInfos.xml added corresponding units under UNIT_ARTSTYLE_LANUN
https://forums.civfanatics.com/threads/animation-change.674040/
Install Instructions:
1. Start with MNAI
2. Copy contents in this folder to the "Asset" folder in MNAI
Done!
Changelog
v0.01
Losha idle/fidget/fortify animation changed to Spy, combat animation changed to Aztec Jaguar
Archmage(Generic) combat animation added as Crossbowman melee
Hemah combat animation added as Viking Berserker
Svartalfar voiceline changed to Amazon by SaibotLieh (https://forums.civfanatics.com/threads/female-unique-units.433694/)
Calabim Adept/Mage/Archmage voiceline changed to Losha
Calabim Brujah voiceline changed to Vampire
Vampire animation changed to Charlemagne_HeavySwordsman
Charlemagne_HeavySwordsman blood hurt animation fixed typo
v0.02
Eater of Dreams/Mobius Witch/Infernal Mage combat animation added as Viking Berserker
Courtesan/Calabim Mage combat animation added as default
Changed OO Cultist back to legacy version to match the button
Illians High Priest of Winter idle/fidget/fortify animation changed to Charlemagne_HeavySwordsman, combat animation changed to Viking Berserker
Bannor Flagbearer fortify/combat animation added as Warrior
v0.03
Less complicated installing
Losha changed back to melee (fortify animation changed to Aztec Jaguar)
v0.04
Shadow(Generic) combat animation added as Native American Dog Soldier
Grigori Medic combat animation added as Axeman
Loki combat animation added as ModernArtist_Activate without fade
Mercenary idle/fidget animation changed to French Musketeer
Calabim Archmage/Empyrean Priest/Empyrean High Priest idle/fidget animation changed to Charlemagne_LightSpearman
Japanese Samurai blood hurt animation fixed typo
v0.05
Covered twisted part of Mercenary left arm with plate
Added gloss to Mercenary pauldron and arm plate
Bigger sword and bigger hat for Mercenary
Better Button for Mercenary
Illians Ranger fixed swordsman taunt
v0.06
Unique graphics for Lanun Beastmaster, Horseman, Mage and Archmage
Changed unit graphics for Lanun Phalanx to Tercio
v0.07
Wraith combat animation changed to axeman
Merged CitystyleModMod, modified for compatibility with MNAI and better elven forest looks
Included fangorn style ancient forest BUT NOT IMPLEMENTED IN GAME
v0.08
Mercenary hand fix
XML Changes:
*For merging XML I use https://www.textcompare.org/xml/ to quickly find the differences
Art/CIV4ArtDefines_Unit.xml added entriesfor all corresponding units
Audio/Audio3DScripts.xml added AS3D_AMAZON_SELECT and AS3D_AMAZON_ORDER
Audio/AudioDefines.xml added SND_AMAZON_SELECT and SND_AMAZON_ORDER
Civilizations/CIV4CivilizationInfos.xml added for CIVILIZATION_SVARTALFAR:
<CivilizationSelectionSound>AS3D_AMAZON_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_AMAZON_ORDER</CivilizationActionSound>
Civilizations/CIV4UnitArtStyleTypeInfos.xml added corresponding units under UNIT_ARTSTYLE_LANUN