Improves Great Merchants to make them comparable in value to Great Scientists and Great Engineers! This mod is compatible with most other mods.
See all the new beliefs at the discussion thread.
- Trade Mission: now gives more influence the later the era you are in. A late game Trade Mission can snipe a critical city-state alliance from a rival civilization!
- Customs House: now gives more gold and its gold yield is improved by researching Optics, Currency, Banking and Economics.
See all the new beliefs at the discussion thread.