Makes Crabs and Copper Luxuries, and provides framework for other mods to do similar changes.
This mod includes tables and triggers which facilitate the conversion of Resource from one ResourceClassType to another. It will handle spawn frequencies and whatnot by itself; you simply have to make insertions into a table and let the mod work its magic. Examples are provided inside for various different cases, and more can be added if anyone faces struggles. These can all be found in the SQL file inside the mod. Inb4 people complaining they can't do SQL, that's why there's examples in there tooplus SQL is easy dammit people stop using XML you peasants
So yea, instructions inside the file; feel free to (and in fact please do) just include the whole file in your mod, but please don't change table names and please give some credit at least
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1106558902
This mod includes tables and triggers which facilitate the conversion of Resource from one ResourceClassType to another. It will handle spawn frequencies and whatnot by itself; you simply have to make insertions into a table and let the mod work its magic. Examples are provided inside for various different cases, and more can be added if anyone faces struggles. These can all be found in the SQL file inside the mod. Inb4 people complaining they can't do SQL, that's why there's examples in there too
So yea, instructions inside the file; feel free to (and in fact please do) just include the whole file in your mod, but please don't change table names and please give some credit at least
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1106558902