resources

  1. Eddie Verdde

    The ultimate list of resources - A festival of colors and flavours and an alternative system.

    Let’s talk about resources, the bread and butter of a civilization and the sugar and spice of a 4x Game. Resources are at the intersection of human beings and the natural world, triggering wars, trade, exploration and expansion, influencing the economy and culture of a civilization, inspiring...
  2. dunkleosteus

    Useable Horses and Iron

    DOWNLOAD This mod turns Hoses and Iron from Empire Resources into Bonus Resources in the Antiquity Age. They keep their Empire effects regardless of whether or where they are assigned, so all units still get their combat benefits. -When Horses are assigned to a city or town, it gets +2...
  3. dunkleosteus

    Useable Horses and Iron 1.0.1

    This mod makes it so that Horses and Iron resources can be assigned to cities and towns as bonus resources. They keep their benefits to all units regardless of whether or where they are assigned to a city, so none of their functionality from the base game is lost or affected. Their benefits are...
  4. A

    Treasure Lens v1.1.0

    I found it a bit of a struggle to see which resources were treasure's during the exploration age unless you hover over each one. So I made this lens to highlight them.
  5. I

    City - Town order in the resource screen

    I'm currently playing a game as Hatshepsut and have moved into the exploration age in the Antiquity age my capital of Waset was at the top in the resource screen but now it's moved down and the order has changed completely Is there a way to reorder them or to sort by Capital - City - Town?
  6. K

    [BNW] Kevvy's Modpack

    Kevvy's Modpack This modpack is available on Steam. Either search there for 'Kevvy's Modpack' or go here: https://steamcommunity.com/sharedfiles/filedetails/?id=2871172795 A collection of simple mods that buff weak game components. Base benefits remain unless stated otherwise. Currently modded...
  7. washy

    Modifiyng the Top-panel for having more than 10 resources

    I managed to import a new top-panel with 12 spaces for resources, but you can expand ir even more. Keep in mind that 0 is Always, Money and 1 is always Orders from 2 to 8 now you can add 2 resources that you can buy and sell <loop start="2" end="8" placeholder="@">...
  8. K

    Kevvy's Modpack 2022-12-21

    Kevvy's Modpack This modpack is available on Steam. Either search there for 'Kevvy's Modpack' or go here: https://steamcommunity.com/sharedfiles/filedetails/?id=2871172795 A collection of simple mods that buff weak game components. Base benefits remain unless stated otherwise. Currently modded...
  9. H

    Poll - Allow all Unique Improvements on resource tiles

    Hello everyone, After some discussions about unique improvements with @Milae, the idea of allowing every unique improvement to be constructed on resource tiles (with only some improving them) was raised. Since it is an interest subject to debate about, I decided to create a thread on the...
  10. J

    production of units from earlier eras

    There is an option, maybe a mod that allows you to produce units from an earlier era. For example, instead of a modern tank, it is a regular tank, etc.
  11. SkipperXIV

    [GRAPHICS] Skipper's Resource Buttons

    Hey all! I'm happy to announce my new mod, Skipper's Resource Buttons! I threw it together pretty quickly and the images I used aren't the best quality, but I'm proud I got it to work so quickly. I welcome any and all feedback (especially with finding better images) and I hope you enjoy!!
  12. SkipperXIV

    Skipper's Resource Buttons 1.0.0

    Have you ever looked at the button for Iron, Dye, or Marble, and wondered what the heck you're looking at? Then this mod is for you! Now you can tell what a resource is at a quick glance, and enjoy a better-looking resource-hunting experience!
  13. L

    No copper anywhere!?

    So I just started playing this mod for the first time recently, and I've been having some problems. In both of my matches so far I got well into the ancient era without finding any source of copper. As in, no copper anywhere on the continent, even the AI factions don't have any. I've found tin...
  14. I

    Question about resource consumption by buildings

    It is possible for buildings to require a resource in order to be built, the classic example being the hydro plant. However, losing your last aluminum or your only source of aluminum (mine is pillaged, city with mine is lost etc) does not have any negative effect on the hydro plant. So in...
  15. K

    Civilization Trade Window doesnt show resources and doesnt work in general

    Hi, I hope this is the right place to post this, I havent used this Forum before. I wanted to try out the Community patch and Balance overhaul. When i wanna try to trade with another civilization I am shown all strategy resources and luxury resources but when i click on them nothing happens...
  16. Zegangani

    [NFP] Industry/Corporations Mode is comming!

    With the Newest NFP Updates, Firaxis implemented New Tables in the GameplayShema of the game, that aren't yet used (empty). In the latest NFP Mode, the Heroes Mode, they implimented some Hero Mode Tables into the Base Game (without having the Babylon Pack/Exp1 or 2). But another Table was added...
  17. sman1975

    SMAN's The Ancient World at War (AWAW) V.0

    NOTE: the version of the mod in the download area is a very early, experimental and buggy version and should never be downloaded. Ever... I have finally finished the V0.0 version of the mod, and it is downloadable on Steam at: https://steamcommunity.com/sharedfiles/filedetails/?id=2422701461...
  18. sman1975

    New Resources Question

    Hello, I'm trying to add some new Resources to the game, bringing together the disparate efforts of several modders. Looking at the legacy code, I've noticed there are two tables that are confusing me: 1. Resource_FeatureBooleans 2. Resource_FeatureTerrainBooleans Both have the same schema...
  19. Zegangani

    Making Resources Much more Useful and Fun!

    Resources in Civ 6 always seemed somehow incomplete, and Firaxis could have got more out of them. They are only useful when you need amenities for your Cities (And sometimes when The AI wants to trade with them), and Yields. That's it!! I'm currently working on some Mods that focus mainly on...
  20. Zegangani

    Lua function/code to disable the ability to produce a Unit

    I'm currently working on a Mod that makes Units require multiple resources (for Costs and Maintenance, for example: Unit_A requires 10 Iron, 10 Coal and consumes 1 Niter, and 1 Coal per turn). To get this on a New Table: is not a big Deal. Make the Resources consumed by the Game (via Lua): can...
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