Caps Lock [obsolete]

Caps Lock [obsolete] 0.9.5

Caps Lock
Starting plot improvements

Caps Lock improves the rules for selecting starting locations. The game rates each potential starting plot for factors like distance from other civilizations, nearby luxury resources, and access to fresh water. The standard rules use an all-or-nothing system that can place civilizations too close together or stranded in arctic wasteland.

The mod improves the plot scoring system so that bigger problems get a worse score, and multiple problems add up. For example, if a region is too close to another civilization, the standard rules consider every plot equally bad, but Caps Lock gives a better score to the plots that are farther away.

Caps Lock:
Chooses better starting plots
Improves capital spacing
Prevents arctic wasteland starts

Compatibility
The Yet (not) Another Maps Pack mod provides its own starting plot rules and extra features, which will override Caps Lock if you enable both.

Acknowledgements
A few people worked on fixing the starting position bugs in the Fall 2017 update. Special thanks to UglyBoy who took my early investigation results and created the first fix. See the Starting Plot Adjustments collection for his mod and other related work.

Links
Steam Workshop
GitHub
Author
beezany
Downloads
3,333
Views
3,333
First release
Last update

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Latest updates

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    Update for compatibility with the February 2018 update. Fixes a crash bug and incorporates new...
  2. Improve compatibility with Got Lakes and other map scripts

    Fixes an incompatibility with map scripts that override methods in the AssignStartingPlots...
  3. Incorporate changes from Fall 2017 hotfix

    Merged changes from the Fall 2017 hotfix. Caps Lock had already anticipated the behavior changes...
  4. Improve handling of polar regions and bad terrain

    Fixed some cases where civs could still start in polar snow. Also reduced the likelihood of...
  5. Improve compatibility with YnAMP and other mods

    Changed Caps Lock load order so that it will not break the YnAMP map scripts.
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