Portuguese empire with Afonso de Albuquerque and Joao II as leaders and more!
Henry the Navigator Legacy, Mare Clausum, Conquest By Sea, Early Globalization, Nau, Feitoria, Padrão, are traits for conquering the world by exploring by sea.
More Info!
Still beta version, any problem please let me know.
Some Screens (probably old ones but you get the picture)
Portugal & Leaders current state of the art (some still in dev)
Portugal
João I
Infante D. Henrique
João II
Manuel I
Afonso de Albuquerque
City-States
Macau replaces Lisbon
Policies
Connective Justice (new Diplomatic Policy)
+ 6 diplomacy policies
Technologies
Nautical Science (requires Ship Building, Celestial Navigation, and Military Tactics; Required for Cartography and Mass Production)
Additionally, EDITED the tech tree (besides adding nautical science) with no ORPHANS! The new tech and civic trees:
Tech Tree since Sailing
Civic Tree since Naval Tradition
Enjoy!
CREDITS
Support Info:
- Changes Tech tree to add "nautical science" and have no orphan techs & civics. Other mods who change tech tree may have some incompatibility.
- I integrated Real Great People from infixo to make "grande explorador", I am always looking for updates in this one. The support info is that you don't need real great people to play it, otherwise will be in conflict (duplication)
- YnAEMP support added, it removes pastor lusitano at the start though,when active.
Henry the Navigator Legacy, Mare Clausum, Conquest By Sea, Early Globalization, Nau, Feitoria, Padrão, are traits for conquering the world by exploring by sea.
More Info!
Still beta version, any problem please let me know.
Some Screens (probably old ones but you get the picture)
Spoiler :
Spoiler :
Spoiler :
Portugal & Leaders current state of the art (some still in dev)
Portugal
Spoiler :
João I
Spoiler :
Infante D. Henrique
Spoiler :
João II
Spoiler :
Manuel I
Spoiler :
Afonso de Albuquerque
Spoiler :
City-States
Macau replaces Lisbon
Policies
Connective Justice (new Diplomatic Policy)
+ 6 diplomacy policies
Technologies
Nautical Science (requires Ship Building, Celestial Navigation, and Military Tactics; Required for Cartography and Mass Production)
Additionally, EDITED the tech tree (besides adding nautical science) with no ORPHANS! The new tech and civic trees:
Tech Tree since Sailing
Civic Tree since Naval Tradition
Enjoy!
CREDITS
Spoiler :
Support Info:
- Changes Tech tree to add "nautical science" and have no orphan techs & civics. Other mods who change tech tree may have some incompatibility.
- I integrated Real Great People from infixo to make "grande explorador", I am always looking for updates in this one. The support info is that you don't need real great people to play it, otherwise will be in conflict (duplication)
- YnAEMP support added, it removes pastor lusitano at the start though,when active.