Civilization VI Improved Mod (GS)

Civilization VI Improved Mod (GS) 18.1

- Description: Improves all aspects in game, especially the lack of production on islands.

Changes v.1:

- Fishing boats: 2 production at each Cartography and Plastics.

- Offshore wind farm is now at Composites.

- Lighthouse gives +2 food on coastal.

- Farms can be built on tundra and desert.

- 2 more charges instead of 1 for builder at the Builder governor.

- Settler and Builder have 3 movement.

- Scouts have 3 movement and 3 sight.

- Infantry and Artillery don't have oil maintenance.

- Food market and Shopping mall aren't exclusive.

- The 2 policies which grant loyalty give 7 each.

- End techs and civics are not hidden.

And other small changes.

Changes v.2:

- 1 adjacent farm instead of 2 required for +1 food.

- Seasteads and Mitigation give 2 victory points each instead of 1.

- Unique improvements give +3 yield instead of +2.

- Power improvements give 3 instead of 2.

- Updated policies to make each one worthy.

Changes v.2.1:

- Beliefs give +2 yield instead of +1.

Changes v.3:

- Units, including ships, heal 20/turn in friendly territory, 15 in neutral and 10 in hostile.

- The barbarians are less aggressive.

Changes v.3.1:

- Raised the bonuses for the happy states. Raised the penalties for the unhappy states.

Changes v.3.3:

- Industrial zone range is 9.

Changes v.3.4:

- Lumber mills can be built on jungle.

Changes v.3.5:

- I don't like the continuous apostle battles, so I raised their cost to 1000 faith. Missionaires can now evangelize beliefs and launch inquisitions.

Changes v.3.7:

- Alliances boosted:

Military alliance offers +10 combat strength instead of +5.

+3 for science, culture, faith at trade routes with an ally instead of +2.

Changes v.4:

- More specialists at buildings. 1 per tier.

Changes v.5:

- Biplane has 6 range instead of 4.

- Biplane doesn't require resources.

- Carrier has 3 slots. More aircraft battles!

- Destroyer doesn't require oil maintenance.

- Rocket artillery has 3 movement.

Changes v.6:

- Tuned units' strength.

- Ranged units have their strength 10 points below their ranged attack.

- The unique units have their strength 7 points above their class.

Changes v.7:

- The grievances for razing cities eliminated. If you play Domination, you need to burn a lot of cities, because micromanaging many is boring.

- End units have 3 movement instead of 2.

Changes v.7.1:

- Helicopter doesn't require aluminium maintenance.

- Nuclear submarine doesn't require uranium maintenance.

Changes v.8:

- Soldier, Siege and Naval melee don't require resources. AI had difficulties upgrading their army, now it poses a real threat.

Changes v.10:

- Military units which had 2 movement, now have 3. Wars are more fun!

Changes v.11:

- Policy cards updated.

- The strength for injured is 100%.

- The reduction in war weariness is 50%.

- The combat experience is +50%.

- Grievances for the refuzal to stop spying and for incursions eliminated. Now the spies are more useful!

Changes v.12:

- Mines can be built on flat terrain. Now all cities are competitive!

- Governors promotions updated.

Changes v.14:

- Great people abilities tweaked, to make each one powerful.

Changes v.15:

Happiness tweaked, to encourage tall play. Found cities only on resources!

- Content: +1 amenities, +10% to all yields.

- Happy: +2 amenities, +20%.

- Ecstatic: +3 amenities and more, +30%.

- Displeased: -1 amenities, -10% to all yields.

- Unhappy: -2 amenities, -20%.

- Unrest: -3 amenities, -30% and growth -100%.

- Revolt: -4 amenities and less, -40% and growth -100%, rebel units appear.

Changes v.16:

- Leaders traits updated.

- Buildings have more great slots, to accommodate all great works.

Changes v.17:

- Governments tweaked. Last tier ones have 10 slots (instead of 9) and no penalties.

- Promotions tweaked. Which was +5 strength is now +7. Monks have 50 strength, Exploding palms is +15, Cobra strike is +20.

- Citizens give 3 yield, instead of 2.

Changes v.18:

- Projects tweaked.

You get 50% of production (was 15%) and 100 great person points (was 70), or 50 GPP if there are many of them. Now you can get the great person you want!

Changes v.18.1:

- Apostles cost 1000 faith and have 50% evict and 5 charges. To be like Great prophets in Civilization V.

- Requires: Both expansion packs.

- Installation: Copy over in the game's installation folder.

- Other recommended mods:

2X Natural wonders
Civitas resources
Even more reports
Historical Religions
Production Queue
Scrambled maps
Truly abundant resources
Wonder tweaks.

  • Like
Reactions: iamliberal
First release
Last update
0.00 star(s) 0 ratings

More resources from Adrian75

Latest updates

  1. Various

    See the main page.
  2. Various

    See the main page.
  3. Various

    See the main page.
  4. Various

    See the main page.
  5. Various

    See the main page.
  6. Various

    See the main page.
  7. Various

    See the main page.
  8. Various

    See the main page.
  9. Various

    See the main page.
  10. Minor Tweaks

Top Bottom