- Description: Improves all aspects in game, especially the lack of production on islands.
Changes v.1:
- Fishing boats: 2 production at each Cartography and Plastics.
- Offshore wind farm is now at Composites.
- Lighthouse gives +2 food on coastal.
- Farms can be built on tundra and desert.
- 2 more charges instead of 1 for builder at the Builder governor.
- Settler and Builder have 3 movement.
- Scouts have 3 movement and 3 sight.
- Infantry and Artillery don't have oil maintenance.
- Food market and Shopping mall aren't exclusive.
- The 2 policies which grant loyalty give 7 each.
- End techs and civics are not hidden.
And other small changes.
Changes v.2:
- 1 adjacent farm instead of 2 required for +1 food.
- Seasteads and Mitigation give 2 victory points each instead of 1.
- Unique improvements give +3 yield instead of +2.
- Power improvements give 3 instead of 2.
- Updated policies to make each one worthy.
Changes v.2.1:
- Beliefs give +2 yield instead of +1.
Changes v.3:
- Units, including ships, heal 20/turn in friendly territory, 15 in neutral and 10 in hostile.
- The barbarians are less aggressive.
Changes v.3.1:
- Raised the bonuses for the happy states. Raised the penalties for the unhappy states.
Changes v.3.3:
- Industrial zone range is 9.
Changes v.3.4:
- Lumber mills can be built on jungle.
Changes v.3.5:
- I don't like the continuous apostle battles, so I raised their cost to 1000 faith. Missionaires can now evangelize beliefs and launch inquisitions.
Changes v.3.7:
- Alliances boosted:
Military alliance offers +10 combat strength instead of +5.
+3 for science, culture, faith at trade routes with an ally instead of +2.
Changes v.4:
- More specialists at buildings. 1 per tier.
Changes v.5:
- Biplane has 6 range instead of 4.
- Biplane doesn't require resources.
- Carrier has 3 slots. More aircraft battles!
- Destroyer doesn't require oil maintenance.
- Rocket artillery has 3 movement.
Changes v.6:
- Tuned units' strength.
- Ranged units have their strength 10 points below their ranged attack.
- The unique units have their strength 7 points above their class.
Changes v.7:
- The grievances for razing cities eliminated. If you play Domination, you need to burn a lot of cities, because micromanaging many is boring.
- End units have 3 movement instead of 2.
Changes v.7.1:
- Helicopter doesn't require aluminium maintenance.
- Nuclear submarine doesn't require uranium maintenance.
Changes v.8:
- Soldier, Siege and Naval melee don't require resources. AI had difficulties upgrading their army, now it poses a real threat.
Changes v.10:
- Military units which had 2 movement, now have 3. Wars are more fun!
Changes v.11:
- Policy cards updated.
- The strength for injured is 100%.
- The reduction in war weariness is 50%.
- The combat experience is +50%.
- Grievances for the refuzal to stop spying and for incursions eliminated. Now the spies are more useful!
Changes v.12:
- Mines can be built on flat terrain. Now all cities are competitive!
- Governors promotions updated.
Changes v.14:
- Great people abilities tweaked, to make each one powerful.
Changes v.15:
Happiness tweaked, to encourage tall play. Found cities only on resources!
- Content: +1 amenities, +10% to all yields.
- Happy: +2 amenities, +20%.
- Ecstatic: +3 amenities and more, +30%.
- Displeased: -1 amenities, -10% to all yields.
- Unhappy: -2 amenities, -20%.
- Unrest: -3 amenities, -30% and growth -100%.
- Revolt: -4 amenities and less, -40% and growth -100%, rebel units appear.
Changes v.16:
- Leaders traits updated.
- Buildings have more great slots, to accommodate all great works.
Changes v.17:
- Governments tweaked. Last tier ones have 10 slots (instead of 9) and no penalties.
- Promotions tweaked. Which was +5 strength is now +7. Monks have 50 strength, Exploding palms is +15, Cobra strike is +20.
- Citizens give 3 yield, instead of 2.
Changes v.18:
- Projects tweaked.
You get 50% of production (was 15%) and 100 great person points (was 70), or 50 GPP if there are many of them. Now you can get the great person you want!
Changes v.18.1:
- Apostles cost 1000 faith and have 50% evict and 5 charges. To be like Great prophets in Civilization V.
Changes v.20:
- Civilizations and Leaders traits, Unique buildings and Unique improvements do the same thing, but they are much more powerful.
- City states Unique bonuses do the same thing, but they are more powerful.
Changes v.21:
- Every step in the tech tree increases units strenght by 10 (was 5). To avoid boring wars with units at the same strength.
- Builder has 5 charges, to help the AI.
Changes v.22:
- Unique units don't require resources.
Changes v.23:
- More civilizations can build the improvements Chateau and Ziggurat.
Changes v.24:
- The buildings which gave housing, now give +3.
- Aircraft doesn't require aluminium maintenance.
Changes v.25:
- Wonders cost halved, to have time for other buildings too.
- Requires: Both expansion packs.
- Installation: Copy over in the game's installation folder.
- Other recommended mods:
2X Natural wonders
AI+
Civitas resources
Even more reports
Historical Religions
Production Queue
Resourceful
Scrambled maps
Truly abundant resources
Wonder tweaks.
Read me to become a God: Zamolxe Creatorul.
Internet doesn't exist, only telepathy.
Enjoy!
Changes v.1:
- Fishing boats: 2 production at each Cartography and Plastics.
- Offshore wind farm is now at Composites.
- Lighthouse gives +2 food on coastal.
- Farms can be built on tundra and desert.
- 2 more charges instead of 1 for builder at the Builder governor.
- Settler and Builder have 3 movement.
- Scouts have 3 movement and 3 sight.
- Infantry and Artillery don't have oil maintenance.
- Food market and Shopping mall aren't exclusive.
- The 2 policies which grant loyalty give 7 each.
- End techs and civics are not hidden.
And other small changes.
Changes v.2:
- 1 adjacent farm instead of 2 required for +1 food.
- Seasteads and Mitigation give 2 victory points each instead of 1.
- Unique improvements give +3 yield instead of +2.
- Power improvements give 3 instead of 2.
- Updated policies to make each one worthy.
Changes v.2.1:
- Beliefs give +2 yield instead of +1.
Changes v.3:
- Units, including ships, heal 20/turn in friendly territory, 15 in neutral and 10 in hostile.
- The barbarians are less aggressive.
Changes v.3.1:
- Raised the bonuses for the happy states. Raised the penalties for the unhappy states.
Changes v.3.3:
- Industrial zone range is 9.
Changes v.3.4:
- Lumber mills can be built on jungle.
Changes v.3.5:
- I don't like the continuous apostle battles, so I raised their cost to 1000 faith. Missionaires can now evangelize beliefs and launch inquisitions.
Changes v.3.7:
- Alliances boosted:
Military alliance offers +10 combat strength instead of +5.
+3 for science, culture, faith at trade routes with an ally instead of +2.
Changes v.4:
- More specialists at buildings. 1 per tier.
Changes v.5:
- Biplane has 6 range instead of 4.
- Biplane doesn't require resources.
- Carrier has 3 slots. More aircraft battles!
- Destroyer doesn't require oil maintenance.
- Rocket artillery has 3 movement.
Changes v.6:
- Tuned units' strength.
- Ranged units have their strength 10 points below their ranged attack.
- The unique units have their strength 7 points above their class.
Changes v.7:
- The grievances for razing cities eliminated. If you play Domination, you need to burn a lot of cities, because micromanaging many is boring.
- End units have 3 movement instead of 2.
Changes v.7.1:
- Helicopter doesn't require aluminium maintenance.
- Nuclear submarine doesn't require uranium maintenance.
Changes v.8:
- Soldier, Siege and Naval melee don't require resources. AI had difficulties upgrading their army, now it poses a real threat.
Changes v.10:
- Military units which had 2 movement, now have 3. Wars are more fun!
Changes v.11:
- Policy cards updated.
- The strength for injured is 100%.
- The reduction in war weariness is 50%.
- The combat experience is +50%.
- Grievances for the refuzal to stop spying and for incursions eliminated. Now the spies are more useful!
Changes v.12:
- Mines can be built on flat terrain. Now all cities are competitive!
- Governors promotions updated.
Changes v.14:
- Great people abilities tweaked, to make each one powerful.
Changes v.15:
Happiness tweaked, to encourage tall play. Found cities only on resources!
- Content: +1 amenities, +10% to all yields.
- Happy: +2 amenities, +20%.
- Ecstatic: +3 amenities and more, +30%.
- Displeased: -1 amenities, -10% to all yields.
- Unhappy: -2 amenities, -20%.
- Unrest: -3 amenities, -30% and growth -100%.
- Revolt: -4 amenities and less, -40% and growth -100%, rebel units appear.
Changes v.16:
- Leaders traits updated.
- Buildings have more great slots, to accommodate all great works.
Changes v.17:
- Governments tweaked. Last tier ones have 10 slots (instead of 9) and no penalties.
- Promotions tweaked. Which was +5 strength is now +7. Monks have 50 strength, Exploding palms is +15, Cobra strike is +20.
- Citizens give 3 yield, instead of 2.
Changes v.18:
- Projects tweaked.
You get 50% of production (was 15%) and 100 great person points (was 70), or 50 GPP if there are many of them. Now you can get the great person you want!
Changes v.18.1:
- Apostles cost 1000 faith and have 50% evict and 5 charges. To be like Great prophets in Civilization V.
Changes v.20:
- Civilizations and Leaders traits, Unique buildings and Unique improvements do the same thing, but they are much more powerful.
- City states Unique bonuses do the same thing, but they are more powerful.
Changes v.21:
- Every step in the tech tree increases units strenght by 10 (was 5). To avoid boring wars with units at the same strength.
- Builder has 5 charges, to help the AI.
Changes v.22:
- Unique units don't require resources.
Changes v.23:
- More civilizations can build the improvements Chateau and Ziggurat.
Changes v.24:
- The buildings which gave housing, now give +3.
- Aircraft doesn't require aluminium maintenance.
Changes v.25:
- Wonders cost halved, to have time for other buildings too.
- Requires: Both expansion packs.
- Installation: Copy over in the game's installation folder.
- Other recommended mods:
2X Natural wonders
AI+
Civitas resources
Even more reports
Historical Religions
Production Queue
Resourceful
Scrambled maps
Truly abundant resources
Wonder tweaks.
Read me to become a God: Zamolxe Creatorul.
Internet doesn't exist, only telepathy.
Enjoy!