* If you are importing/overwriting with Mesh Vertex Format set to "Bone Bindings, 1 UV", any mesh vertices that are unweighted will be assigned to the root bone with a warning giving the count of unweighted vertices in each mesh. If using a Mesh Vertex Format that does not have Bone Bindings (i.e. an unanimated model) there is no longer a need to rig your mesh to the skeleton.
* Fixed .br2 Import/Overwrite which was broken in 1.2.0.
3D Graphics Tool for Civilization 6