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District Cost Mod 3.00

See main page for full description, but basic changes from v0.2 are:

(1) Set the increase per copy to 5/12 the original rather than adjusted cost, which means 25 hammers for most districts;

(2) Changed the special district discount to 1/3 instead of 1/2 so it's not quite as OP (for Germany in particular).

Main page has the updated list by district, and forum will have a post on my thought process.
Changes:

* Base district cost is now multiplied by the era of the tech or civic required to produce it;
* Costs increase per copy at the rate of 1/6th the new base cost for 1 per city districts, and 1/12th for multiple per city districts (i.e., neighborhoods).

With harbors and commercial districts at 60 + 10 per copy, it was just too easy to spam cities with both, creating 2 trade routes and giving a trade destination that gave +4 production just from those 2 improvements alone. Add that to 60 + 10 industrial districts and production quickly got silly.

With the new formulas applied to the base districts (they're applied by SQL updates with formulas, so should also work with district mods), the current version gives:

Code:
DistrictType                       Cost    Increase Per Copy

DISTRICT_HOLY_SITE                   60                   10
DISTRICT_CAMPUS                      60                   10
DISTRICT_ENCAMPMENT                  60                   10
DISTRICT_HARBOR                     120                   20
DISTRICT_AERODROME                  360                   60
DISTRICT_COMMERCIAL_HUB             120                   20
DISTRICT_ENTERTAINMENT_COMPLEX      120                   20
DISTRICT_THEATER                    120                   20
DISTRICT_INDUSTRIAL_ZONE            180                   30
DISTRICT_NEIGHBORHOOD               300                   25
DISTRICT_AQUEDUCT                   100                   16
DISTRICT_ACROPOLIS                   60                   10
DISTRICT_BATH                        50                    8
DISTRICT_HANSA                       90                   15
DISTRICT_LAVRA                       30                    5
DISTRICT_MBANZA                      90                    7
DISTRICT_STREET_CARNIVAL             60                   10
DISTRICT_ROYAL_NAVY_DOCKYARD         60                   10

I'm still experimenting with balance issues and whether this is a good idea at all.

This does get rid of the spend 1 turn to start a district to lock in the cost exploit, btw--a started but unfinished district still counts for the increase per copy cost.
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