Various Sailing Ships for Civ4, most of them from the early age of sail.
Converted from Empire Earth 2 by Walter Hawkwood and me.
PapyrusBoat
Barque
Caravel
Carrack (With multiple national textures by Walter Hawkwood)
Holk
Cogge
3 more merchant or cargo ship variants.
(For many of them there are alternative textures with different team-color
layouts)
Animated with damage textures. FX and NonShader version and buttons inculded.
Teamcolored. Each < 1500 Polygones (most of them a lot less); 256x256 Diffuse Textures and 256x128 Damage. Should be fine for any Civ4 purposes.
Artdefines:
Scale around 0.22 (will be needing adjustment to ship type / mod context / personal taste)
The <NIF> should be the normal *.nif <ShaderNif> the *_FX.nif
Use included animation (KFM) with every unit.
The PapyrusBoat and the WhalingBoat are animated to fire forward, rather than broadside. Use <fExchangeAngle>0.0</fExchangeAngle> to account for this (and probably increase battle distance). Compare the Submarines ArtDefine for reference.
Credits: Walter Hawkwood - Conversion of the Nif's from EE2, Texture (re)Coloration and national variants. Refar - Minor model adjustment (Sails, Guns, Glitches...) and Animation.
Use it for Civ4 Mods as you see fit. Remember to give proper credit.
Thread:
http://forums.civfanatics.com/showthread.php?p=7589226#post7589226
Converted from Empire Earth 2 by Walter Hawkwood and me.
PapyrusBoat
Barque
Caravel
Carrack (With multiple national textures by Walter Hawkwood)
Holk
Cogge
3 more merchant or cargo ship variants.
(For many of them there are alternative textures with different team-color
layouts)
Animated with damage textures. FX and NonShader version and buttons inculded.
Teamcolored. Each < 1500 Polygones (most of them a lot less); 256x256 Diffuse Textures and 256x128 Damage. Should be fine for any Civ4 purposes.
Artdefines:
Scale around 0.22 (will be needing adjustment to ship type / mod context / personal taste)
The <NIF> should be the normal *.nif <ShaderNif> the *_FX.nif
Use included animation (KFM) with every unit.
The PapyrusBoat and the WhalingBoat are animated to fire forward, rather than broadside. Use <fExchangeAngle>0.0</fExchangeAngle> to account for this (and probably increase battle distance). Compare the Submarines ArtDefine for reference.
Credits: Walter Hawkwood - Conversion of the Nif's from EE2, Texture (re)Coloration and national variants. Refar - Minor model adjustment (Sails, Guns, Glitches...) and Animation.
Use it for Civ4 Mods as you see fit. Remember to give proper credit.
Thread:
http://forums.civfanatics.com/showthread.php?p=7589226#post7589226